#pragma once
#include "waz.h"
#include "plansza.h"
#define STAN_GRA 1
#define STAN_KONIEC 2
class Gra
{
public:
Gra();
void ruch();
void ustawKierunekWeza(Kierunek k);
Plansza *zwrocPlansze() { return &plansza_gry; }
Waz *zwrocWeza() { return &waz; }
int zwrocStanGry() { return stan_gry; }
int zwrocLicznikGry() { return licznik; }
private:
void inicjalizacja();
int stan_gry;
int licznik=0;
Plansza plansza_gry;
Waz waz;
};
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