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From cdew, 1 Year ago, written in Plain Text.
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  1. Resto Shaman:
  2.  
  3. Nature's Swiftness Back
  4. Gaining more offensive capability via damage that also increases their healing
  5. Gust of wind (if talented, good option if being trained)
  6. double elemental shield(insane synergy with honor talent unleash shield)
  7. THUNDERSTORM
  8. LIGHTNING LASSO (shaman have been lacking a reliable stun forever, makes wizard comps viable now)
  9. New totem, reduce physical damage or reduce lockout duration
  10. healing stream becomes more powerful
  11. earthliving back
  12. totem projection
  13. Aura mastery made into a regular talent, saves you an honor talent
  14.  
  15. Cons:
  16.  
  17. Gust of wind is hard to get to, have to sacrifice good talents to use it.
  18. No cd in stun
  19. Possibly easily trained/kicked
  20.  
  21.  
  22. MW:
  23.  
  24. INSTANT VIVIFY
  25. Cocoon becomes INSANELY STRONG and it gives insane buff protection
  26. All defensive talents are obtainable (diffuse/dampen/healing elixir)
  27. all utility talents are obtainable (rop,short sweep,song of chiji tigers lust)
  28. RSK might hit hard?
  29. cleave healing becomes INSANE (enveloping healing bonus spreads, soothing cleave heals)
  30. 1 minute cd bloodlust (yulon gives 33% haste SELF CD on a 1 minute cd)
  31. double port baseline
  32. KICK BACK
  33. DISABLE BACK (can't root with it)
  34. REVIVAL IN STUNS
  35. chi wave back
  36.  
  37. Cons:
  38. Damage is still melee only/lack of damaging abilities
  39. difficult decisions in spec tree on end talents
  40. very hard decisions via honor talents, impossible to get everything you want/need
  41.  
  42. EVOKER
  43.  
  44. 3 HEALING SCHOOLS OF MAGIC (basically immune to being fully locked out)
  45. class design feels smooth
  46. class is fun/cool
  47. very mobile
  48. can runcast
  49. bleed removal (soft assassin/feral counter?)
  50. cool/fun honor talents
  51. has multiple ways to disrupt players (kick/knock back/knock up)
  52. unique ability to increase the duration of outgoing cc 50%
  53. unique ability to priortise damage into shields (shattering throw but instant/shorter cd)
  54. multiple ways to immune crowd control
  55. powerful defensive cd's (life grip, insane heal useable while cc'd, revival on crack, stagger type cd)
  56. strong undispellable root that doesnt break quickly to damage
  57. multiple ways to deal damage, should be strong offensively
  58.  
  59. Cons:
  60. Lack of immediate healing outside of a 3 minute cd
  61. only 1 ability can save you in a stun, might be likely to die in stuns frequently
  62. no real good cc
  63. kick is 40 second cd
  64. 3 schools of magic but no strong instant heals
  65. 25 yard range, always going to be out of position and likely cc'd to death
  66.  
  67. DISC
  68.  
  69. PWS rotationally strong again
  70. NEW TALENT HOLY WORD: LIFE INSANELY STRONG HEAL (INSTANT)
  71. VOID SHIFT BACK
  72. feather/pws speed (have both)
  73. POM BACK
  74. RENEW BACK
  75. FLASH HEAL BACK (shadowmend 15 second cd, but more powerful)
  76. VOID TENDRILS BACK!
  77. DOUBLE PI VIA TALENT
  78. FADE REMOVES ROOTS/SLOW
  79. MIND BLAST DOES REAL DAM
  80. cool shadow cov build, can make penance shadow dam/healing for it
  81. can lower cd of pain sup
  82.  
  83. cons:
  84.  
  85. shadowmend has a 15 second cd, getting kicked on holy is much more devestating
  86. mana may continue to be an issue for disc, because radiance
  87. honor talents are very mandatory, leaving you few options
  88. can only spec shadow cov if you skip radiance i believe, maybe possible?
  89. shields being super powerful might make purge very strong vs disc? also evokers can purge shields
  90. probably easily trained, low mobility, 1 school of magic essentially but strong defensive to survive it
  91. cant spec mind games if you take swap/holy word life
  92.  
  93. HOLY PRIEST
  94.  
  95. gains shadowmend, gives the ability to heal while locked out (desperately needed)
  96. res leggo baseline (please remove this from arena)
  97. has life swap
  98. holy word: life insanely big heal
  99. strong defensively than last expac with talents that help you while being stunned/trained
  100. gains shadowfiend
  101. fun holy fire talent, but hard to take
  102.  
  103. cons:
  104.  
  105. overall after the removal of tier gear the healing will be painfully low
  106. resonant words very difficult to get
  107. the new talent that was going to carry holy is a choice between miracle worker which you need
  108. overall just a weak copy paste of shadowlands and nothing fun gained that disc doesnt have
  109.  
  110.  
  111. Druid/Holy paladin still in the works, need to see updated trees.
  112.  
  113. Current healer rankings.
  114.  
  115.  
  116. Rsham/mw/disc all S tier.
  117.  
  118. holy priest/evoker D tier.
  119.