stock GetPointInAngleOfUser(user, &Float:x, &Float:y, &Float:z, Float:distance, Float:angle)
{
new Float:current_angle;
GetUserPos(user, x, y, z);
GetUserFacingAngle(user, current_angle);
new Float:a = current_angle + angle;
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
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