local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall v3")))()
local w = library:CreateWindow("Nuke Simulator") -- Creates the window
local b = w:CreateFolder("Auto Farm") -- Creates the folder(U will put here your buttons,etc)
b:Label("Made by Emperor",{
TextSize = 12; -- Self Explaining
TextColor = Color3.fromRGB(255,255,255); -- Self Explaining
BgColor = Color3.fromRGB(69,69,69); -- Self Explaining
})
getgenv().autoCollecting = false
getgenv().doAntiAfk = false
getgenv().equipBest = false
local claimNormalChest = game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("
[email protected]").knit.Services.ChestService.RE.Claim;
local equipBestRemote = game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("
[email protected]").knit.Services.NukeService.RE.EquipBest;
function autoCollect()
task.spawn(function()
while task.wait() and getgenv().autoCollecting do
for _, drop in pairs(game:GetService("Workspace").CurrencyDrops:GetChildren()) do
drop.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
drop:Destroy()
end
end
end)
end
function antiAfk()
task.spawn(function()
while task.wait() and getgenv().doAntiAfk do
repeat wait() until game:IsLoaded()
game:GetService("Players").LocalPlayer.Idled:connect(function()
game:GetService("VirtualUser"):ClickButton2(Vector2.new())
end)
end
end)
end
function autoEquipBest()
task.spawn(function()
while task.wait() and getgenv().equipBest do
equipBestRemote:FireServer()
end
end)
end
function claimNChest()
task.spawn(function()
while task.wait() do
claimNormalChest:FireServer(unpack({"NormalChest", ""}))
end
end)
end
b:Toggle("Auto Collect",function(bool)
getgenv().autoCollecting = bool
if bool then
autoCollect();
end
end)
b:Toggle("Equip Best",function(bool)
getgenv().equipBest = bool
if bool then
autoEquipBest();
end
end)
b:Toggle("Anti Afk",function(bool)
getgenv().doAntiAfk = bool
if bool then
antiAfk();
end
end)
b:Button("Claim All Chest",function()
claimNChest();
end)
b:DestroyGui()
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