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- # | | #
- # | | #
- # | Plugin Info: | #
- # | AntiCheat: AAC | #
- # | Version: 3.6.4 | #
- # | Developer: konsolas.58100 | #
- # | Spigot Page: https://bit.ly/FlexAACSpigot | #
- # | | #
- # | Config Info: | #
- # | Configurator: ItsMennyo.305436 | #
- # | Build: BUILD 3.0.386 BETA | #
- # | Configuration ID: sFovMW53pD14MCodAyV1 | #
- # | Overview: https://bit.ly/FlexOverview | #
- # | Latest Build: https://bit.ly/FlexAAC3Latest | #
- # | GitHub Reports: https://bit.ly/FlexReports | #
- # | Discord Server: https://bit.ly/FlexDiscord | #
- # | | #
- # | Copyright © 2017 - 2019 ItsMennyo Network | All Rights Reserved | #
- # | | #
- # +----------------------------------------------------------------------------+ #
- ##################################################################################
- #Hitbox forces the player to look at the entities they want to attack.
- hitbox:
- #Do you want to use the Hitbox check?
- enabled: true
- #How much should the hitboxes expand by?
- #Default: 0.65
- lenience: 0.61
- #Should we cancel the illegal hits?
- #Default: true
- cancel: true
- #How far is the player be able to reach?
- #Default: 3.5
- max_reach: 3.57
- #How much should we compensate for the movement of the target?
- #Default: 6.0
- move_compensation: 4.0
- #How many violations before cancelling the illegal hits?
- #Default: 4
- min_vl: 9
- #Number of ticks before reducing the violation level?
- #Default: 60
- reduce_delay: 80
- #Map of violation levels to commands:
- thresholds:
- 14:
- - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- #Temporarily disabled because the KillauraEntity check is currently experimental!
- #- "aacadditionpro entitycheck {player} 1200"
- 20: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Hitbox"
- 25: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Hitbox"
- 32: "aackick {player} Hitbox"
- #Criticals prevents the player from getting critical hits when it is not possible.
- criticals:
- #Do you want to use the Criticals check?
- enabled: true
- #Should we cancel the hit if it is a critical and the player is on the ground?
- #Default: true
- cancel_false_hit: true
- #How many ticks should we enforce between jumps?
- #Default: 5
- jump_delay: 5
- #Map of violation levels to commands:
- thresholds:
- 3: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 5: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Criticals"
- 8: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Criticals"
- 10: "aackick {player} Criticals"
- #Elytra prevents the player from moving incorrectly while using the Elytra.
- elytra:
- #Do you want to enable the Elytra check?
- enabled: true
- #How strongly should we enforce elytra movement?
- #Default: 0.025
- tolerance: 0.025
- #How quickly should the player be able to move after using fireworks?
- #Default: 3.0
- rocket_tolerance: 3.0
- #Teleport the player down when detected?
- #Default: true
- teleport: true
- #How many violations before teleporting the player down?
- #Default: 32
- min_vl: 62
- #Map of violation levels to commands:
- thresholds:
- 90: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 140: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Elytra"
- 200: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Elytra"
- 250: "aackick {player} Elytra"
- #Vehicles prevents the player from exploiting vehicle movement.
- vehicles:
- #Do you want to enable the Vehicles check?
- enabled: true
- #How strongly should we enforce vehicle movement?
- #Default: 0.015
- tolerance: 0.015
- #How quickly should the violation level increase for larger movements?
- #Default: 6.0
- vl_multiplier: 5.0
- #Teleport the player out of their vehicle when detected?
- #Default: true
- teleport: true
- #How many violations before teleporting the player out of their vehicle?
- #Default: 32
- min_vl: 55
- #Map of violation levels to commands:
- thresholds:
- 80: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 150: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Vehicles"
- 190: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Vehicles"
- 230: "aackick {player} Vehicles"
- #Fastbow prevents the player from shooting with their bow too quickly.
- fastbow:
- #Do you want to use the Fastbow check?
- enabled: true
- #How many ms should be compensated for lag?
- #Default: 130
- lenience_ms: 152
- #How long should we block bow usage after a player is detected for fastbow?
- #Default: 100
- block_ticks: 60
- #How many violations before blocking the shots?
- #Default: 8
- min_vl: 8
- #Map of violation levels to commands:
- thresholds:
- 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fastbow"
- 15: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fastbow"
- 19: "aackick {player} Fastbow"
- #FightSpeed prevents the player from attacking or clicking too quickly.
- fightspeed:
- #Do you want to use the FightSpeed check?
- enabled: true
- #How many times is the player be able to attack per second?
- #Default: 15
- max_hit: 15
- #How many times is the player allowed to swing with their arm per second?
- #Default: 35
- max_swing: 35
- #Check for consistent click speed?
- #Default: true
- consistent_check: true
- #How close together do hit speed measurements need to be for a violation?
- #Default: 25
- consistent_threshold: 25
- #Map of violation levels to commands:
- thresholds:
- 12:
- - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- #Temporarily disabled because the KillauraEntity check is currently experimental!
- #- "aacadditionpro entitycheck {player} 1200"
- 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FightSpeed"
- 21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FightSpeed"
- 25: "aackick {player} FightSpeed"
- #Fly prevents the player from flying in survival mode.
- fly:
- #Do you want to use the Fly check?
- enabled: true
- #How strongly should we enforce fall speeds?
- #Default: 0.015
- tolerance: 0.0148
- #Default: 0.015
- e_tolerance: 0.015
- #How quickly should the violation level increase for larger movements?
- #Default: 6.0
- vl_multiplier: 5.0
- #How many violations before teleporting the player down?
- #Default: 28
- min_vl: 167
- #How many ticks has the player to respond to velocity given by the server?
- #Default: 30
- vel_ticks: 50
- #Teleport the player down when detected?
- #Default: true
- teleport: true
- #Check for invalid abilities packets?
- #Default: true
- abilities: false
- #Number of ticks before reducing the violation level?
- #Default: 20
- reduce_delay: 80
- #Reset the player's pitch to 0 when detected?
- #Default: false
- reset_pitch: false
- # Map of violation levels to commands:
- thresholds:
- 250: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 320: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fly"
- 390: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fly"
- 460: "aackick {player} Fly"
- #Speed prevents the player from moving too quickly in survival mode.
- speed:
- #Do you want to use the Speed check?
- enabled: true
- #How strongly should we enforce movement speeds?
- #Default: 0.005
- threshold: 0.005
- #How many ticks has the player to respond to velocity given by the server?
- #Default: 30
- vel_ticks: 30
- #How quickly should the violation level increase for larger movements?
- #Default: 6.0
- vl_multiplier: 5.0
- #How many times is the player be allowed to toggle sneak in a second?
- #Default: 15
- max_sneak_toggles: 20
- #How many times is the player be allowed to toggle use-item in a second?
- #Default: 35
- max_use_toggles: 40
- #How many violations before teleporting the player back?
- #Default: 36
- min_vl: 142
- #Number of ticks before reducing the violation level?
- #Default: 20
- reduce_delay: 80
- #Specific configuration options which control how the check works:
- #Default: 0.5
- item_scalar: 0.5
- #Default: 0.63
- sneak_scalar: 0.63
- #Default: 0.7
- soul_sand_scalar: 0.7
- #Default: true
- check_sprint_direction: true
- #Default: true
- check_slowness_effect: true
- #Default: true
- check_cobwebs: true
- #Default: true
- strict_velocity_checking: true
- # Map of violation levels to commands:
- thresholds:
- 200: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 270: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Speed"
- 340: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Speed"
- 400: "aackick {player} Speed"
- #Derp stops some forms of derp cheats.
- derp:
- #Do you want to use the Derp check?
- enabled: true
- #Map of violation levels to commands:
- thresholds:
- 1:
- - "aackick {player} Derp"
- #Knockback checks that the player moves after he is hit.
- knockback:
- #Do you want to use the Knockback check?
- enabled: true
- #How long should we wait before checking the player?
- #Default: 9
- tick_delay: 9
- #Compensate for the players ping?
- #Default: true
- add_ping: true
- #The maximum ping that will be compensated?
- #Default: 500
- max_ping: 250
- #The minimum distance the player should be knocked back?
- #Default: 0.01
- min_knockback_dist: 0.03
- #Minimum time the player should be knocked back for?
- #Default: 2
- min_knockback_time: 2
- #Map of violation levels to commands:
- thresholds:
- 12: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Knockback"
- 24: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Knockback"
- 28: "aackick {player} Knockback"
- #NoSwing ensures that the player swing with their arm when attacking or mining.
- noswing:
- #Do you want to use the NoSwing check?
- enabled: true
- #Map of violation levels to commands:
- thresholds:
- 11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 22: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoSwing"
- 29: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoSwing"
- 35: "aackick {player} NoSwing"
- #Regen directly stops the player from healing too quickly.
- regen:
- #Do you want to use the Regen check?
- enabled: true
- #Cancel the regeneration if it happens too quickly?
- #Default: true
- cancel_regen: true
- #What delay should we force between regeneration?
- #Default: 3600
- min_regen_delay: 3500
- #What delay should we force if the player is fully satiated?
- #Default: 450
- min_satiated_delay: 400
- #Map of violation levels to commands:
- thresholds:
- 5: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 8: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Regen"
- 11: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Regen"
- 16: "aackick {player} Regen"
- #Killaura detects combat cheats which give an unfair advantage.
- killaura:
- #Do you want to use the Killaura check?
- enabled: true
- #Should we cancel the illegal hits?
- #Default: true
- cancel_hit: true
- #How many violations before cancelling the illegal hits?
- #Default: 30
- min_vl: 27
- #How much should we increase the violation level for each detection method?
- modules:
- #Default: 2
- natural: 4
- #Default: 4
- round: 10
- #Default: 9
- split: 4
- #Default: 4
- sporadic: 7
- #Default: 3
- stable: 6
- #Default: 2
- switch: 2
- #Default: 0
- angle: 1
- #Default: 4
- click: 5
- #Default: 3
- miss: 2
- #Default: 6
- tick: 9
- #Default: 2
- yaw: 5
- #Default: 1
- normal: 1
- #Default: 5
- action: 6
- #Default: 8
- look: 12
- #Default: 5
- timing: 9
- #Default: 3
- accel: 4
- #Default: 10
- accuracy: 14
- #Default: 6
- pattern: 9
- #Map of violation levels to commands:
- thresholds:
- 41:
- - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- #Temporarily disabled because the KillauraEntity check is currently experimental!
- #- "aacadditionpro entitycheck {player} 1200"
- 49: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Killaura"
- 56: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Killaura"
- 65: "aackick {player} Killaura"
- #NoFall ensures that the player takes proper fall damage.
- nofall:
- #Do you want to use the NoFall check?
- enabled: true
- #What downward velocity is needed to check for nofall?
- #Default: -0.2
- required_velocity: -0.2
- #Should we check for attempts to reduce fall damage?
- #Default: true
- check_reduce_attempts: true
- #Should we deal fall damage to players?
- #Default: true
- deal_damage: true
- #Map of violation levels to commands:
- thresholds:
- 13: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoFall"
- 21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoFall"
- 29: "aackick {player} NoFall"
- #Jesus stops the player from walking on water.
- jesus:
- #Do you want to use the Jesus check?
- enabled: true
- #Teleport the player back?
- #Default: true
- teleport: true
- #Map of violation levels to commands:
- thresholds:
- 11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 18: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Jesus"
- 23: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Jesus"
- 30: "aackick {player} Jesus"
- #Phase stops the player from glitching through blocks.
- phase:
- #Do you want to use the Phase check?
- enabled: true
- #Which blocks should be exempt from Phase checking:
- exclude:
- - "AIR"
- - "ANVIL"
- - "CARPET"
- - "CARROT"
- - "CHEST"
- - "CROPS"
- - "ENDER_CHEST"
- - "FLOWER_POT"
- - "GRASS_PATH"
- - "KELP_PLANT"
- - "LADDER"
- - "LAVA"
- - "PISTON_MOVING_PIECE"
- - "POTATO"
- - "SEAGRASS"
- - "SOIL"
- - "STATIONARY_LAVA"
- - "STATIONARY_WATER"
- - "TALL_SEAGRASS"
- - "TRAPPED_CHEST"
- - "VINE"
- - "WATER"
- - "WATER_LILY"
- - "WHEAT"
- #Map of violation levels to commands:
- thresholds:
- 60: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 80: "aacmessage {player} Please disconnect and log back in if you are stuck inside a block."
- #FastUse stops the players using items too quickly.
- fastuse:
- #Do you want to use the FastUse check?
- enabled: true
- #What delay should be enforced when eating an item?
- #Default: 1200
- ms_to_use: 1200
- #Map of violation levels to commands:
- thresholds:
- 2: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 3: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastUse"
- 4: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastUse"
- 5: "aackick {player} FastUse"
- #FastBreak stops the player from breaking blocks too quickly.
- fastbreak:
- #Do you want to use the FastBreak check?
- enabled: true
- #How many ticks should be compensated for lag?
- #Default: 2
- let_ticks: 3
- #Should we cancel the illegal block break?
- #Default: true
- cancel_break: true
- #Check for the delay between a block break?
- #Default: true
- check_delay: true
- #How many violations before cancelling the block breaks?
- #Default: 1
- cancel_vl: 4
- #Map of violation levels to commands:
- thresholds:
- 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastBreak"
- 19: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastBreak"
- 24: "aackick {player} FastBreak"
- #FastPlace stops the player from placing blocks too quickly.
- fastplace:
- #Do you want to use the FastPlace check?
- enabled: true
- #How many times is the player allowed to place in one second?
- #Default: 10
- max_place_per_second: 10
- #Should we cancel the illegal block place?
- #Default: true
- cancel_place: true
- #How many violations before cancelling the block placements?
- #Default: 4
- cancel_vl: 5
- #Map of violation levels to commands:
- thresholds:
- 9: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 14: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastPlace"
- 20: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastPlace"
- 26: "aackick {player} FastPlace"
- #Nuker stops the player from breaking too many blocks per second in creative mode.
- nuker:
- #Do you want to use the Nuker check?
- enabled: true
- #How many times is the player be able to break in one second?
- #Default: 40
- max_breaks_per_second: 40
- #The violation will only be recorded if it divides by this number?
- #Default: 41
- vl_divisor: 41
- #Map of violation levels to commands:
- thresholds:
- 1: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 2: "aackick {player} Nuker"
- #Interact stops the player interacting in impossible situations.
- interact:
- #Do you want to use the Interact check?
- enabled: true
- #Detect interacting with liquids?
- #Default: true
- cancel_liquids: true
- #Detect ghosthand to interact with blocks?
- #Default: true
- cancel_ghost_block: true
- #Detect block placements in suspicious circumstances?
- #Default: true
- cancel_suspicious_block: true
- #Detect interacting whilst dead?
- #Default: true
- cancel_dead: true
- #Detect hitting whilst using an item?
- #Default: true
- cancel_item_attack: true
- #Detect hitting through walls?
- #Default: true
- cancel_ghost_attack: true
- #How many violations before cancelling the impossible interacting situations?
- #Default: 5
- cancel_vl_interact: 17
- #Default: 5
- cancel_vl_place: 6
- #Default: 0
- cancel_vl_break: 0
- #Map of violation levels to commands:
- thresholds:
- 25: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 31: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Interact"
- 37: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Interact"
- 42: "aackick {player} Interact"
- #Velocity makes sure that the player take proper knockback.
- velocity:
- #Do you want to use the Velocity check?
- enabled: true
- #How many ticks should we check the player?
- #Default: 30
- check_length: 12
- #What is the maximum distance we should teleport the detected player?
- #Default: 3.0
- max_tp_dist: 2.0
- #Use the velocity setback system?
- #Default: true
- use_velocity_setbacks: true
- #Check for midair direction changes?
- #Default: true
- check_direction: true
- #How many violations before teleporting the player back?
- #Default: 10
- min_vl: 9
- #How much should we increase the player's violation level on detection?
- #Default: 2
- vl_normal: 1
- #If the player seems frozen, how much should we increase their violation level on detection?
- #Default: 0
- vl_no_packet: 0
- #Map of violation levels to commands:
- thresholds:
- 7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 11: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Velocity"
- 16: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Velocity"
- 20: "aackick {player} Velocity"
- spam:
- enabled: false
- whitelist: {}
- message_limit: 4
- chat_speed: 10
- thresholds: {}
- #Parameters for AAC's packet level movement check system.
- move:
- #Do you want to use the Move check?
- #Most checks use this check to collect data so don't disable it!
- enabled: true
- #How much lag should we compensate for?
- #Default: -80
- min_balance: -75
- #How many extra packets should the player be allowed to send?
- #Default: 10
- cancel_threshold: 10
- #What balance should we set the player to when the connection seems normal?
- #Default: -1
- reset_level: -1
- #How high should the internal packet balance be allowed to get?
- #Default: 15
- balance_cap: 10
- #On what tick interval should we reduce everytime 1 violation level?
- #Default: 15
- decay: 80
- #Should we deal fall damage to players who fail the move check?
- #Default: true
- deal_fall: true
- #What teleport offset should we accept from players?
- #Default: 0.5
- tp_accept_threshold: 0.5
- #Map of violation levels to commands:
- thresholds:
- 300: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
- 380: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Move"
- 440: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Move"
- 550: "aackick {player} Move"
- #How many times must the player be kicked before he will be banned?
- #Only works when the player is kicked with /aackick!
- #Default: -1
- ban_threshold: -1
- #What command should be executed when the ban_threshold is reached?
- #Only works when the player is kicked with /aackick!
- ban_command: "aacban {player}"
- #How long after the player has been kicked can he login again?
- #Default: 120
- kick_ticks: -1
- #Log all the events to a file?
- #Default: true
- log_file: true
- #Should /aackick broadcast a message?
- #Default: false
- aackick_broadcast: false
- #Enable and disable checks dynamically?
- #If PerWorldPlugins is installed, disable this!
- #Default: true
- usetps: true
- #Enable verbose logging to players?
- #Default: false
- verbose: false
- #Enable verbose logging in the console?
- #Default: false
- log_console: false