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  1. ##################################################################################
  2. # +----------------------------------------------------------------------------+ #
  3. # |                                                                            | #
  4. # |   █▀▀▀ █    â–ˆâ–€â–€â–€ ▀▄ ▄▀    â–ˆâ–€â–€â–ˆ █▄  â–ˆ ▀▀█▀▀ ▀█▀ █▀▀█ █  â–ˆ █▀▀▀ █▀▀█ ▀▀█▀▀   | #
  5. # |   █▀▀▀ █    â–ˆâ–€â–€â–€   █      â–ˆâ–„â–„â–ˆ █ █ █   █    â–ˆ  â–ˆ    â–ˆâ–€â–€â–ˆ █▀▀▀ █▄▄█   █     | #
  6. # |   █    â–ˆâ–„â–„â–ˆ █▄▄▄ ▄▀ ▀▄    â–ˆ  â–ˆ █  â–€â–ˆ   █   ▄█▄ █▄▄█ █  â–ˆ █▄▄▄ █  â–ˆ   █     | #
  7. # |                                                                            | #
  8. # |                                                                            | #
  9. # |   Plugin Info:                                                             | #
  10. # |   AntiCheat: AAC                                                           | #
  11. # |   Version: 3.6.4                                                           | #
  12. # |   Developer: konsolas.58100                                                | #
  13. # |   Spigot Page: https://bit.ly/FlexAACSpigot                                | #
  14. # |                                                                            | #
  15. # |   Config Info:                                                             | #
  16. # |   Configurator: ItsMennyo.305436                                           | #
  17. # |   Build: BUILD 3.0.386 BETA                                                | #
  18. # |   Configuration ID: sFovMW53pD14MCodAyV1                                   | #
  19. # |   Overview: https://bit.ly/FlexOverview                                    | #
  20. # |   Latest Build: https://bit.ly/FlexAAC3Latest                              | #
  21. # |   GitHub Reports: https://bit.ly/FlexReports                               | #
  22. # |   Discord Server: https://bit.ly/FlexDiscord                               | #
  23. # |                                                                            | #
  24. # |   Copyright © 2017 - 2019 ItsMennyo Network | All Rights Reserved          | #
  25. # |                                                                            | #
  26. # +----------------------------------------------------------------------------+ #
  27. ##################################################################################
  28.  
  29. #Hitbox forces the player to look at the entities they want to attack.
  30. hitbox:
  31.   #Do you want to use the Hitbox check?
  32.   enabled: true
  33.   #How much should the hitboxes expand by?
  34.   #Default: 0.65
  35.   lenience: 0.61
  36.   #Should we cancel the illegal hits?
  37.   #Default: true
  38.   cancel: true
  39.   #How far is the player be able to reach?
  40.   #Default: 3.5
  41.   max_reach: 3.57
  42.   #How much should we compensate for the movement of the target?
  43.   #Default: 6.0
  44.   move_compensation: 4.0
  45.   #How many violations before cancelling the illegal hits?
  46.   #Default: 4
  47.   min_vl: 9
  48.   #Number of ticks before reducing the violation level?
  49.   #Default: 60
  50.   reduce_delay: 80
  51.   #Map of violation levels to commands:
  52.   thresholds:
  53.     14:
  54.       - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  55.       #Temporarily disabled because the KillauraEntity check is currently experimental!
  56.       #- "aacadditionpro entitycheck {player} 1200"
  57.     20: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Hitbox"
  58.     25: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Hitbox"
  59.     32: "aackick {player} Hitbox"
  60.  
  61. #Criticals prevents the player from getting critical hits when it is not possible.
  62. criticals:
  63.   #Do you want to use the Criticals check?
  64.   enabled: true
  65.   #Should we cancel the hit if it is a critical and the player is on the ground?
  66.   #Default: true
  67.   cancel_false_hit: true
  68.   #How many ticks should we enforce between jumps?
  69.   #Default: 5
  70.   jump_delay: 5
  71.   #Map of violation levels to commands:
  72.   thresholds:
  73.     3: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  74.     5: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Criticals"
  75.     8: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Criticals"
  76.     10: "aackick {player} Criticals"
  77.  
  78. #Elytra prevents the player from moving incorrectly while using the Elytra.
  79. elytra:
  80.   #Do you want to enable the Elytra check?
  81.   enabled: true
  82.   #How strongly should we enforce elytra movement?
  83.   #Default: 0.025
  84.   tolerance: 0.025
  85.   #How quickly should the player be able to move after using fireworks?
  86.   #Default: 3.0
  87.   rocket_tolerance: 3.0
  88.   #Teleport the player down when detected?
  89.   #Default: true
  90.   teleport: true
  91.   #How many violations before teleporting the player down?
  92.   #Default: 32
  93.   min_vl: 62
  94.   #Map of violation levels to commands:
  95.   thresholds:
  96.     90: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  97.     140: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Elytra"
  98.     200: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Elytra"
  99.     250: "aackick {player} Elytra"
  100.  
  101. #Vehicles prevents the player from exploiting vehicle movement.
  102. vehicles:
  103.   #Do you want to enable the Vehicles check?
  104.   enabled: true
  105.   #How strongly should we enforce vehicle movement?
  106.   #Default: 0.015
  107.   tolerance: 0.015
  108.   #How quickly should the violation level increase for larger movements?
  109.   #Default: 6.0
  110.   vl_multiplier: 5.0
  111.   #Teleport the player out of their vehicle when detected?
  112.   #Default: true
  113.   teleport: true
  114.   #How many violations before teleporting the player out of their vehicle?
  115.   #Default: 32
  116.   min_vl: 55
  117.   #Map of violation levels to commands:
  118.   thresholds:
  119.     80: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  120.     150: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Vehicles"
  121.     190: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Vehicles"
  122.     230: "aackick {player} Vehicles"
  123.  
  124. #Fastbow prevents the player from shooting with their bow too quickly.
  125. fastbow:
  126.   #Do you want to use the Fastbow check?
  127.   enabled: true
  128.   #How many ms should be compensated for lag?
  129.   #Default: 130
  130.   lenience_ms: 152
  131.   #How long should we block bow usage after a player is detected for fastbow?
  132.   #Default: 100
  133.   block_ticks: 60
  134.   #How many violations before blocking the shots?
  135.   #Default: 8
  136.   min_vl: 8
  137.   #Map of violation levels to commands:
  138.   thresholds:
  139.     7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  140.     12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fastbow"
  141.     15: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fastbow"
  142.     19: "aackick {player} Fastbow"
  143.  
  144. #FightSpeed prevents the player from attacking or clicking too quickly.
  145. fightspeed:
  146.   #Do you want to use the FightSpeed check?
  147.   enabled: true
  148.   #How many times is the player be able to attack per second?
  149.   #Default: 15
  150.   max_hit: 15
  151.   #How many times is the player allowed to swing with their arm per second?
  152.   #Default: 35
  153.   max_swing: 35
  154.   #Check for consistent click speed?
  155.   #Default: true
  156.   consistent_check: true
  157.   #How close together do hit speed measurements need to be for a violation?
  158.   #Default: 25
  159.   consistent_threshold: 25
  160.   #Map of violation levels to commands:
  161.   thresholds:
  162.     12:
  163.       - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  164.       #Temporarily disabled because the KillauraEntity check is currently experimental!
  165.       #- "aacadditionpro entitycheck {player} 1200"
  166.     17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FightSpeed"
  167.     21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FightSpeed"
  168.     25: "aackick {player} FightSpeed"
  169.  
  170. #Fly prevents the player from flying in survival mode.
  171. fly:
  172.   #Do you want to use the Fly check?
  173.   enabled: true
  174.   #How strongly should we enforce fall speeds?
  175.   #Default: 0.015
  176.   tolerance: 0.0148
  177.   #Default: 0.015
  178.   e_tolerance: 0.015
  179.   #How quickly should the violation level increase for larger movements?
  180.   #Default: 6.0
  181.   vl_multiplier: 5.0
  182.   #How many violations before teleporting the player down?
  183.   #Default: 28
  184.   min_vl: 167
  185.   #How many ticks has the player to respond to velocity given by the server?
  186.   #Default: 30
  187.   vel_ticks: 50
  188.   #Teleport the player down when detected?
  189.   #Default: true
  190.   teleport: true
  191.   #Check for invalid abilities packets?
  192.   #Default: true
  193.   abilities: false
  194.   #Number of ticks before reducing the violation level?
  195.   #Default: 20
  196.   reduce_delay: 80
  197.   #Reset the player's pitch to 0 when detected?
  198.   #Default: false
  199.   reset_pitch: false
  200.   # Map of violation levels to commands:
  201.   thresholds:
  202.     250: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  203.     320: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Fly"
  204.     390: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Fly"
  205.     460: "aackick {player} Fly"
  206.  
  207. #Speed prevents the player from moving too quickly in survival mode.
  208. speed:
  209.   #Do you want to use the Speed check?
  210.   enabled: true
  211.   #How strongly should we enforce movement speeds?
  212.   #Default: 0.005
  213.   threshold: 0.005
  214.   #How many ticks has the player to respond to velocity given by the server?
  215.   #Default: 30
  216.   vel_ticks: 30
  217.   #How quickly should the violation level increase for larger movements?
  218.   #Default: 6.0
  219.   vl_multiplier: 5.0
  220.   #How many times is the player be allowed to toggle sneak in a second?
  221.   #Default: 15
  222.   max_sneak_toggles: 20
  223.   #How many times is the player be allowed to toggle use-item in a second?
  224.   #Default: 35
  225.   max_use_toggles: 40
  226.   #How many violations before teleporting the player back?
  227.   #Default: 36
  228.   min_vl: 142
  229.   #Number of ticks before reducing the violation level?
  230.   #Default: 20
  231.   reduce_delay: 80
  232.   #Specific configuration options which control how the check works:
  233.   #Default: 0.5
  234.   item_scalar: 0.5
  235.   #Default: 0.63
  236.   sneak_scalar: 0.63
  237.   #Default: 0.7
  238.   soul_sand_scalar: 0.7
  239.   #Default: true
  240.   check_sprint_direction: true
  241.   #Default: true
  242.   check_slowness_effect: true
  243.   #Default: true
  244.   check_cobwebs: true
  245.   #Default: true
  246.   strict_velocity_checking: true
  247.   # Map of violation levels to commands:
  248.   thresholds:
  249.     200: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  250.     270: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Speed"
  251.     340: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Speed"
  252.     400: "aackick {player} Speed"
  253.  
  254. #Derp stops some forms of derp cheats.
  255. derp:
  256.   #Do you want to use the Derp check?
  257.   enabled: true
  258.   #Map of violation levels to commands:
  259.   thresholds:
  260.     1:
  261.       - "aackick {player} Derp"
  262.  
  263. #Knockback checks that the player moves after he is hit.
  264. knockback:
  265.   #Do you want to use the Knockback check?
  266.   enabled: true
  267.   #How long should we wait before checking the player?
  268.   #Default: 9
  269.   tick_delay: 9
  270.   #Compensate for the players ping?
  271.   #Default: true
  272.   add_ping: true
  273.   #The maximum ping that will be compensated?
  274.   #Default: 500
  275.   max_ping: 250
  276.   #The minimum distance the player should be knocked back?
  277.   #Default: 0.01
  278.   min_knockback_dist: 0.03
  279.   #Minimum time the player should be knocked back for?
  280.   #Default: 2
  281.   min_knockback_time: 2
  282.   #Map of violation levels to commands:
  283.   thresholds:
  284.     12: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  285.     17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Knockback"
  286.     24: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Knockback"
  287.     28: "aackick {player} Knockback"
  288.  
  289. #NoSwing ensures that the player swing with their arm when attacking or mining.
  290. noswing:
  291.   #Do you want to use the NoSwing check?
  292.   enabled: true
  293.   #Map of violation levels to commands:
  294.   thresholds:
  295.     11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  296.     22: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoSwing"
  297.     29: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoSwing"
  298.     35: "aackick {player} NoSwing"
  299.  
  300. #Regen directly stops the player from healing too quickly.
  301. regen:
  302.   #Do you want to use the Regen check?
  303.   enabled: true
  304.   #Cancel the regeneration if it happens too quickly?
  305.   #Default: true
  306.   cancel_regen: true
  307.   #What delay should we force between regeneration?
  308.   #Default: 3600
  309.   min_regen_delay: 3500
  310.   #What delay should we force if the player is fully satiated?
  311.   #Default: 450
  312.   min_satiated_delay: 400
  313.   #Map of violation levels to commands:
  314.   thresholds:
  315.     5: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  316.     8: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Regen"
  317.     11: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Regen"
  318.     16: "aackick {player} Regen"
  319.  
  320. #Killaura detects combat cheats which give an unfair advantage.
  321. killaura:
  322.   #Do you want to use the Killaura check?
  323.   enabled: true
  324.   #Should we cancel the illegal hits?
  325.   #Default: true
  326.   cancel_hit: true
  327.   #How many violations before cancelling the illegal hits?
  328.   #Default: 30
  329.   min_vl: 27
  330.   #How much should we increase the violation level for each detection method?
  331.   modules:
  332.     #Default: 2
  333.     natural: 4
  334.     #Default: 4
  335.     round: 10
  336.     #Default: 9
  337.     split: 4
  338.     #Default: 4
  339.     sporadic: 7
  340.     #Default: 3
  341.     stable: 6
  342.     #Default: 2
  343.     switch: 2
  344.     #Default: 0
  345.     angle: 1
  346.     #Default: 4
  347.     click: 5
  348.     #Default: 3
  349.     miss: 2
  350.     #Default: 6
  351.     tick: 9
  352.     #Default: 2
  353.     yaw: 5
  354.     #Default: 1
  355.     normal: 1
  356.     #Default: 5
  357.     action: 6
  358.     #Default: 8
  359.     look: 12
  360.     #Default: 5
  361.     timing: 9
  362.     #Default: 3
  363.     accel: 4
  364.     #Default: 10
  365.     accuracy: 14
  366.     #Default: 6
  367.     pattern: 9
  368.   #Map of violation levels to commands:
  369.   thresholds:
  370.     41:
  371.       - "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  372.       #Temporarily disabled because the KillauraEntity check is currently experimental!
  373.       #- "aacadditionpro entitycheck {player} 1200"
  374.     49: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Killaura"
  375.     56: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Killaura"
  376.     65: "aackick {player} Killaura"
  377.  
  378. #NoFall ensures that the player takes proper fall damage.
  379. nofall:
  380.   #Do you want to use the NoFall check?
  381.   enabled: true
  382.   #What downward velocity is needed to check for nofall?
  383.   #Default: -0.2
  384.   required_velocity: -0.2
  385.   #Should we check for attempts to reduce fall damage?
  386.   #Default: true
  387.   check_reduce_attempts: true
  388.   #Should we deal fall damage to players?
  389.   #Default: true
  390.   deal_damage: true
  391.   #Map of violation levels to commands:
  392.   thresholds:
  393.     13: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  394.     17: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} NoFall"
  395.     21: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} NoFall"
  396.     29: "aackick {player} NoFall"
  397.  
  398. #Jesus stops the player from walking on water.
  399. jesus:
  400.   #Do you want to use the Jesus check?
  401.   enabled: true
  402.   #Teleport the player back?
  403.   #Default: true
  404.   teleport: true
  405.   #Map of violation levels to commands:
  406.   thresholds:
  407.     11: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  408.     18: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Jesus"
  409.     23: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Jesus"
  410.     30: "aackick {player} Jesus"
  411.  
  412. #Phase stops the player from glitching through blocks.
  413. phase:
  414.   #Do you want to use the Phase check?
  415.   enabled: true
  416.   #Which blocks should be exempt from Phase checking:
  417.   exclude:
  418.     - "AIR"
  419.     - "ANVIL"
  420.     - "CARPET"
  421.     - "CARROT"
  422.     - "CHEST"
  423.     - "CROPS"
  424.     - "ENDER_CHEST"
  425.     - "FLOWER_POT"
  426.     - "GRASS_PATH"
  427.     - "KELP_PLANT"
  428.     - "LADDER"
  429.     - "LAVA"
  430.     - "PISTON_MOVING_PIECE"
  431.     - "POTATO"
  432.     - "SEAGRASS"
  433.     - "SOIL"
  434.     - "STATIONARY_LAVA"
  435.     - "STATIONARY_WATER"
  436.     - "TALL_SEAGRASS"
  437.     - "TRAPPED_CHEST"
  438.     - "VINE"
  439.     - "WATER"
  440.     - "WATER_LILY"
  441.     - "WHEAT"
  442.   #Map of violation levels to commands:
  443.   thresholds:
  444.     60: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  445.     80: "aacmessage {player} Please disconnect and log back in if you are stuck inside a block."
  446.  
  447. #FastUse stops the players using items too quickly.
  448. fastuse:
  449.   #Do you want to use the FastUse check?
  450.   enabled: true
  451.   #What delay should be enforced when eating an item?
  452.   #Default: 1200
  453.   ms_to_use: 1200
  454.   #Map of violation levels to commands:
  455.   thresholds:
  456.     2: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  457.     3: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastUse"
  458.     4: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastUse"
  459.     5: "aackick {player} FastUse"
  460.  
  461. #FastBreak stops the player from breaking blocks too quickly.
  462. fastbreak:
  463.   #Do you want to use the FastBreak check?
  464.   enabled: true
  465.   #How many ticks should be compensated for lag?
  466.   #Default: 2
  467.   let_ticks: 3
  468.   #Should we cancel the illegal block break?
  469.   #Default: true
  470.   cancel_break: true
  471.   #Check for the delay between a block break?
  472.   #Default: true
  473.   check_delay: true
  474.   #How many violations before cancelling the block breaks?
  475.   #Default: 1
  476.   cancel_vl: 4
  477.   #Map of violation levels to commands:
  478.   thresholds:
  479.     7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  480.     12: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastBreak"
  481.     19: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastBreak"
  482.     24: "aackick {player} FastBreak"
  483.  
  484. #FastPlace stops the player from placing blocks too quickly.
  485. fastplace:
  486.   #Do you want to use the FastPlace check?
  487.   enabled: true
  488.   #How many times is the player allowed to place in one second?
  489.   #Default: 10
  490.   max_place_per_second: 10
  491.   #Should we cancel the illegal block place?
  492.   #Default: true
  493.   cancel_place: true
  494.   #How many violations before cancelling the block placements?
  495.   #Default: 4
  496.   cancel_vl: 5
  497.   #Map of violation levels to commands:
  498.   thresholds:
  499.     9: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  500.     14: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} FastPlace"
  501.     20: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} FastPlace"
  502.     26: "aackick {player} FastPlace"
  503.  
  504. #Nuker stops the player from breaking too many blocks per second in creative mode.
  505. nuker:
  506.   #Do you want to use the Nuker check?
  507.   enabled: true
  508.   #How many times is the player be able to break in one second?
  509.   #Default: 40
  510.   max_breaks_per_second: 40
  511.   #The violation will only be recorded if it divides by this number?
  512.   #Default: 41
  513.   vl_divisor: 41
  514.   #Map of violation levels to commands:
  515.   thresholds:
  516.     1: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  517.     2: "aackick {player} Nuker"
  518.  
  519. #Interact stops the player interacting in impossible situations.
  520. interact:
  521.   #Do you want to use the Interact check?
  522.   enabled: true
  523.   #Detect interacting with liquids?
  524.   #Default: true
  525.   cancel_liquids: true
  526.   #Detect ghosthand to interact with blocks?
  527.   #Default: true
  528.   cancel_ghost_block: true
  529.   #Detect block placements in suspicious circumstances?
  530.   #Default: true
  531.   cancel_suspicious_block: true
  532.   #Detect interacting whilst dead?
  533.   #Default: true
  534.   cancel_dead: true
  535.   #Detect hitting whilst using an item?
  536.   #Default: true
  537.   cancel_item_attack: true
  538.   #Detect hitting through walls?
  539.   #Default: true
  540.   cancel_ghost_attack: true
  541.   #How many violations before cancelling the impossible interacting situations?
  542.   #Default: 5
  543.   cancel_vl_interact: 17
  544.   #Default: 5
  545.   cancel_vl_place: 6
  546.   #Default: 0
  547.   cancel_vl_break: 0
  548.   #Map of violation levels to commands:
  549.   thresholds:
  550.     25: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  551.     31: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Interact"
  552.     37: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Interact"
  553.     42: "aackick {player} Interact"
  554.  
  555. #Velocity makes sure that the player take proper knockback.
  556. velocity:
  557.   #Do you want to use the Velocity check?
  558.   enabled: true
  559.   #How many ticks should we check the player?
  560.   #Default: 30
  561.   check_length: 12
  562.   #What is the maximum distance we should teleport the detected player?
  563.   #Default: 3.0
  564.   max_tp_dist: 2.0
  565.   #Use the velocity setback system?
  566.   #Default: true
  567.   use_velocity_setbacks: true
  568.   #Check for midair direction changes?
  569.   #Default: true
  570.   check_direction: true
  571.   #How many violations before teleporting the player back?
  572.   #Default: 10
  573.   min_vl: 9
  574.   #How much should we increase the player's violation level on detection?
  575.   #Default: 2
  576.   vl_normal: 1
  577.   #If the player seems frozen, how much should we increase their violation level on detection?
  578.   #Default: 0
  579.   vl_no_packet: 0
  580.   #Map of violation levels to commands:
  581.   thresholds:
  582.     7: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  583.     11: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Velocity"
  584.     16: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Velocity"
  585.     20: "aackick {player} Velocity"
  586.  
  587. spam:
  588.   enabled: false
  589.   whitelist: {}
  590.   message_limit: 4
  591.   chat_speed: 10
  592.   thresholds: {}
  593.  
  594. #Parameters for AAC's packet level movement check system.
  595. move:
  596.   #Do you want to use the Move check?
  597.   #Most checks use this check to collect data so don't disable it!
  598.   enabled: true
  599.   #How much lag should we compensate for?
  600.   #Default: -80
  601.   min_balance: -75
  602.   #How many extra packets should the player be allowed to send?
  603.   #Default: 10
  604.   cancel_threshold: 10
  605.   #What balance should we set the player to when the connection seems normal?
  606.   #Default: -1
  607.   reset_level: -1
  608.   #How high should the internal packet balance be allowed to get?
  609.   #Default: 15
  610.   balance_cap: 10
  611.   #On what tick interval should we reduce everytime 1 violation level?
  612.   #Default: 15
  613.   decay: 80
  614.   #Should we deal fall damage to players who fail the move check?
  615.   #Default: true
  616.   deal_fall: true
  617.   #What teleport offset should we accept from players?
  618.   #Default: 0.5
  619.   tp_accept_threshold: 0.5
  620.   #Map of violation levels to commands:
  621.   thresholds:
  622.     300: "conditionalcommands:cc {player} if -ping->1000&-tps->19.0&-time_online->5000&-uptime->200 do aackick {player} Internet/Server Issues?"
  623.     380: "conditionalcommands:cc {player} if -ping-<50&-tps->19.8 do aackick {player} Move"
  624.     440: "conditionalcommands:cc {player} if -ping-<100&-tps->19.5 do aackick {player} Move"
  625.     550: "aackick {player} Move"
  626.  
  627. #How many times must the player be kicked before he will be banned?
  628. #Only works when the player is kicked with /aackick!
  629. #Default: -1
  630. ban_threshold: -1
  631. #What command should be executed when the ban_threshold is reached?
  632. #Only works when the player is kicked with /aackick!
  633. ban_command: "aacban {player}"
  634. #How long after the player has been kicked can he login again?
  635. #Default: 120
  636. kick_ticks: -1
  637. #Log all the events to a file?
  638. #Default: true
  639. log_file: true
  640. #Should /aackick broadcast a message?
  641. #Default: false
  642. aackick_broadcast: false
  643. #Enable and disable checks dynamically?
  644. #If PerWorldPlugins is installed, disable this!
  645. #Default: true
  646. usetps: true
  647. #Enable verbose logging to players?
  648. #Default: false
  649. verbose: false
  650. #Enable verbose logging in the console?
  651. #Default: false
  652. log_console: false