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From á´ŤÉŞĘźá´Ź autoexec, 1 Year ago, written in Plain Text.
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  1. sv_consistency 0
  2. cl_viewmodelfovsurvivor 52
  3. mat_monitorgamma_tv_enabled 1
  4.  
  5. //crosshair
  6. cl_crosshair_red 225
  7. cl_crosshair_green 90
  8. cl_crosshair_blue 225
  9. cl_crosshair dynamic 1  
  10.  
  11. //server plugin
  12. sm_cvar l4d2_addsp 1
  13. sm_cvar z_hunter_limit 300
  14. sm_cvar z_smoker_limit 300
  15. sm_cvar z_spitter_limit 300
  16. sm_cvar z_charger_limit 300
  17. sm_cvar z_boomer_limit 300
  18. sm_cvar z_jockey_limit 300
  19.  
  20. //lighting
  21. l4d_lamp_allow "1"
  22. l4d_lamp_break "0"
  23. l4d_lamp_bright "500.0"
  24. l4d_lamp_color "250 250 200"
  25. l4d_lamp_modes_tog "1"
  26. l4d_lamp_random "-1"
  27.  
  28. //riot shield zombie
  29. sm_riotcopheadshot_enable 1
  30. sm_riotcopheadshot_riotheadenable 1
  31. sm_riotcopheadshot_riotbodydivisor  40.0
  32. sm_riotcopheadshot_fallenheadmultiplier 12.0
  33. sm_riotcopheadshot_debug 0
  34. sm_riotcopheadshot_bodypenetrationdamage 13.0
  35.  
  36. //glows
  37. alias GlowItem0;
  38. alias GlowItem1;
  39. alias GlowItem2;
  40. alias GlowItemPart0;
  41. alias GlowItemPart1;
  42. alias GlowItemRestart;
  43.  
  44. alias GlowItemFar0;
  45. alias GlowItemFar1;
  46. alias GlowItemFar2;
  47. alias GlowItemFarPart0;
  48. alias GlowItemFarPart1;
  49. alias GlowItemFarRestart;
  50.  
  51.  
  52. alias survivorHurt;
  53.  
  54. alias GlowThirdStrikeItem0;
  55. alias GlowThirdStrikeItem1;
  56. alias GlowThirdStrikeItem2;
  57. alias GlowThirdStrikeItemPart0;
  58. alias GlowThirdStrikeItemPart1;
  59. alias GlowThirdStrikeItemRestart;
  60.  
  61. alias GlowIncludeBuffer;
  62.  
  63.  
  64. cl_glow_ability_r 0; cl_glow_ability_g 1; cl_glow_ability_b 1
  65. cl_glow_ghost_infected_r 0; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 0.5
  66. cl_glow_infected_r 0; cl_glow_infected_g 0; cl_glow_infected_b 1
  67. cl_glow_infected_vomit_r 0.25; cl_glow_infected_vomit_g 0.75; cl_glow_infected_vomit_b 1
  68. cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 1
  69. cl_glow_item_far_r 0; cl_glow_item_far_g 1; cl_glow_item_far_b 1
  70. cl_glow_survivor_r 1; cl_glow_survivor_g 0.5; cl_glow_survivor_b 0
  71. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 1; cl_glow_survivor_health_high_b 0
  72. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0
  73. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0
  74. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1
  75. cl_glow_survivor_vomit_r 0.25; cl_glow_survivor_vomit_g 0.75; cl_glow_survivor_vomit_b 1
  76. cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 1
  77. cl_glow_survivor_health_bleed_pulse_amount 0;cl_glow_survivor_health_bleed_pulse 0
  78. cl_glow_survivor_health_include_buffer 0
  79.  
  80. cl_glow_survivor_health_include_buffer 1
  81. cl_glow_survivor_health_bleed_pulse_amount 0
  82. cl_glow_survivor_health_bleed_pulse 0
  83. cl_glow_survivor_health_bleed_pulse_speed 20
  84.  
  85. clear