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  1. command /contract [<text>] [<player>] [<text>] [<text>]:
  2.         trigger:
  3.                 if arg-1 is not set:
  4.                         if arg-2 is not set:
  5.                                 if arg-3 is not set:
  6.                                         if arg-4 is not set:
  7.                                                 send "&c&m---------------"
  8.                                                 send "&7/contract <accept/deny/give> <player> <amount> <type>"
  9.                                                 send "&c&m---------------"
  10.                 if arg-1 is set:
  11.                         if arg-2 is set:
  12.                                 if arg-3 is set:
  13.                                         if arg-4 is set:
  14.                                                 if arg-1 is "give":
  15.                                                         send player title "&7You have sent an &acontract &7to" with subtitle "&e&l%arg-2%" for 3 seconds
  16.                                                         send arg-2 title "&a%player% &7has sent you a" with subtitle "&e&lCONTRACT&7!" for 3 seconds
  17.                                                         send "&7/contract accept <player>" to arg-2
  18.                                                         send "&7/contract deny <player>" to arg-2
  19.                                                         stop
  20.                 if arg-1 is "accept":
  21.                         if arg-2 is set:
  22.                                 send "&7You have accepted &a%arg-2%&7's &e&lCONTRACT&7!"
  23.                                 send "&7Your contract has been &e&lACCEPTED&7!" to arg-2
  24.                                 stop
  25.                 if arg-1 is "deny":
  26.                         if arg-2 is set:
  27.                                 send player title "&7You have denied &a%arg-2%&7's" with subtitle "&e&lCONTRACT&7!" for 3 seconds
  28.                                 send arg-2 title "&7Your contract has been" with subtitle "&e&lDENIED&7!" for 3 seconds
  29.                                 stop
  30.                                
  31. on break of mob spawner:
  32.         give player 1 spawner
  33.         send player title "&7You have mined a" with subtitle "&c&lSPAWNER&7!" for 3 seconds
  34.         set event-block to air
  35.         broadcast "&c%player% &7has mined a &cspawner&7!"
  36.        
  37. on place of mob spawner:
  38.         send player title "&7You placed a" with subtitle "&c&lSPAWNER&7!" for 3 seconds
  39.         set event-block to spawner
  40.         broadcast "&c%player% &7has placed a &c%player%&7!"
  41.        
  42. command /tpdeny [<text>]:
  43.         trigger:
  44.                 if arg-1 is not set:
  45.                         send "&c/tpdeny on/off"
  46.                 if arg-1 is set:
  47.                         if arg-1 is "on":
  48.                                 send "&cNobody can TP to you!"
  49.                                 set {tpdeny.true} to true
  50.                         if arg-1 is "off":
  51.                                 send "&cEveryone can TP to you!"
  52.                                 set {tpdeny.true} to false
  53.                                
  54. command /tp [<player>]:
  55.         trigger:
  56.                 if arg-1 is not set:
  57.                         send "&cInclude a player!"
  58.                 if arg-1 is set:
  59.                         if {tpdeny.true} is true:
  60.                                 stop
  61.                         if {tpdeny.true} is false:
  62.                                 teleport player to arg-1
  63.                                 send player title "&7You have teleported to" with subtitle "&c&l%arg-1%&7!" for 1 second
  64.                                 broadcast "&c%player% &7has teleported to &c%arg-1%&7!"
  65.                                 stop
  66.                                
  67. every 30 seconds in "world":
  68.         set weather to clear
  69.                                
  70.                                        
  71.                        
  72. command /tokenpay [<player>] [<text>]:
  73.         trigger:
  74.                 loop all players:
  75.                         if arg-1 is not set:
  76.                                 if arg-2 is not set:
  77.                                         send "&8Correct format: &c/tokenpay <player> <amount>"
  78.                         if arg-1 is set:
  79.                                 if arg-2 is set:
  80.                                         if {tokens.%loop-player%} is less than "1":
  81.                                                 send "&7You don't have enough &eTokens &7to pay!"
  82.                                         if {tokens.%loop-player%} is more than "1":
  83.                                                 open chest with 2 row named "&cTokenPay &8| &c%arg-1%" to player
  84.                                                 set {Inventory.%player%.Open} to true
  85.                                                 format slot 1 of player with coal named "&e1 Token" with lore "&8Fee: 2 Tokens" to close then run [make player execute command "/list"]
  86.                                                 format slot 2 of player with iron ingot named "&e10 Tokens" with lore "&8Fee: 5 Tokens" to close then run [make player execute command "/paytokens1234"]
  87.                                                 format slot 3 of player with emerald named "&e100 Tokens" with lore "&8Fee: 25 Tokens" to close then run [make player execute command "/paytokens12345"]
  88.                                                 format slot 4 of player with diamond named "&e1000 Tokens" with lore "&8Fee: 50 Tokens" to close then run [make player execute command "/paytokens123456"]
  89.                                        
  90.  
  91.  
  92. command /list:
  93.     trigger:
  94.         set {_num} to -1
  95.         open chest with 1 rows named "&8&lWhat player you do you want to pay?" to player
  96.         loop all players:
  97.             add 1 to {_num}
  98.             if loop-player has permission "*":
  99.                 format slot 1 of player with skull of ("%loop-player%" parsed as offline player) named "&7%loop-player%" with lore "&7Tokens: &e%{tokens.%loop-player%}% &8| &7Level: &e%loop-player's level%" to close then run [make player execute command "/paytokens1234"]
  100.                                
  101. command /paytokens123 [<player>]:
  102.         trigger:
  103.                 send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds
  104.                 wait 3 seconds
  105.                 send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds
  106.                 wait 2 seconds
  107.                 send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds
  108.                 remove 3 from {tokens.%player%}
  109.                 set {_player} to arg-1
  110.                 add 1 to {tokens.%arg-1%}
  111.                 stop
  112.                
  113. command /paytokens1234 [<player>]:
  114.         trigger:
  115.                 if arg-1 is not set:
  116.                         send "&7This is an Error message..."
  117.                         send "&cTry to use /paytokens1234 <player>"
  118.                 if arg-1 is set:
  119.                         set {pay::%arg-1%} to true
  120.                         send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds
  121.                         wait 3 seconds
  122.                         send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds
  123.                         wait 2 seconds
  124.                         send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds
  125.                         if {pay::%arg-1%} is true:
  126.                         remove 15 from {tokens.%player%}
  127.                         add 10 to {tokens.%arg-1%}
  128.                         set {pay::%arg-1%} to false
  129.                         stop
  130.                        
  131. command /fly [<text>]:
  132.         trigger:
  133.                 if arg-1 is not set:
  134.                         set player's flight mode to true
  135.                         send "&cFlight enabled"
  136.                 if arg-1 is set:
  137.                         if arg-1 is "off":
  138.                                 set player's flight mode to false
  139.                                 send "&cFlight disabled"
  140.                        
  141. command /paytokens12345 [<player>]:
  142.         trigger:
  143.                 send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds
  144.                 wait 3 seconds
  145.                 send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds
  146.                 wait 2 seconds
  147.                 send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds
  148.                 remove 125 from {tokens.%player%}
  149.                 set {_player} to arg-1
  150.                 add 100 to {tokens.%arg-1%}
  151.                 stop
  152.                
  153. command /paytokens123456 [<player>]:
  154.         trigger:
  155.                 send player title "&c&lWOAH!" with subtitle "&8Processing Payment!" for 2 seconds
  156.                 wait 3 seconds
  157.                 send player title "&c&lWOAH!" with subtitle "&8Successfuly Processed!" for 2 seconds
  158.                 wait 2 seconds
  159.                 send player title "&c&lWOAH!" with subtitle "&8Transfering Payment!" for 2 seconds
  160.                 remove 1050 from {tokens.%player%}
  161.                 set {_player} to arg-1
  162.                 add 1000 to {tokens.%arg-1%}
  163.                 stop
  164.                                        
  165. command /resettokens [<player>]:
  166.         trigger:
  167.                 if arg-1 is not set:
  168.                         set {tokens.%player%} to 0
  169.                 if arg-1 is set:
  170.                         set {tokens.%arg-1%} to 0
  171.                         send player title "&7Reset..." with subtitle "&8Success!" for 3 seconds
  172.                         send arg-1 title "&7Your &e&lTOKENS &7got" with subtitle "&8a reset!" for 3 seconds
  173.                         stop   
  174.                        
  175. command /givetokens [<player>]:
  176.         trigger:
  177.                 if arg-1 is not set:
  178.                         send "&7Correct format: &c/givetokens <player> <amount>"
  179.                 if arg-1 is set:
  180.                         send "&7You gave &e&l500 TOKENS &7to &e%arg-1%"
  181.                         add 500 to {tokens.%arg-1%}
  182.                        
  183. command /checktokens [<player>]:
  184.         trigger:
  185.                 send player title "&e%arg-1% &7has" with subtitle "&e&l%{tokens.%arg-1%}% TOKENS" for 3 seconds
  186.                 wait 3 seconds
  187.                 stop
  188.                                
  189. command /clear:
  190.         trigger:
  191.                 clear player's inventory
  192.                 send "&7You have removed your items? Why?"
  193.                 broadcast "&c%player% &7has cleared his &cinventory&7 :("
  194.                                                
  195. every second in "world":
  196.         loop all players:
  197.                 wipe loop-player's sidebar
  198.                 set name of sidebar of loop-player to "&eTokens: &8| &e%{tokens.%loop-player%}%"
  199.                 set score "&c&m---------------" in sidebar of loop-player to 14
  200.                 set score "&7" in sidebar of loop-player to 13
  201.                 set score "  &ePlayer: &8» &e%loop-player%" in sidebar of loop-player to 12
  202.                 set score "  &eKills: &8» &e%{kills.%loop-player%}%" in sidebar of loop-player to 11
  203.                 set score "  &eDeaths &8» &e%{deaths.%loop-player%}%" in sidebar of loop-player to 10
  204.                 set score "  &ePlaytime &8» &e%{playtime.%loop-player%}%" in sidebar of loop-player to 9
  205.                 set score "&f" in sidebar of loop-player to 8
  206.                 set score "&7&oyeetblue.minehut.gg" in sidebar of loop-player to 7
  207.                 set score "&c&m---------------" in sidebar of loop-player to 6
  208.  
  209.  
  210. command /sell:
  211.         trigger:
  212.                 open chest with 2 row named "&cTokenSell" to player
  213.                 set {Inventory.%player%.Open} to true
  214.                 format slot 1 of player with diamond named "&aSell: Diamond" with lore "&7Value: &a$500" to close then run [make player execute command "/selldiamond12"]      
  215.                 format slot 2 of player with emerald named "&aSell: Emerald" with lore "&7Value: &a$250" to close then run [make player execute command "/sellemerald12"]
  216.                 format slot 3 of player with iron ingot named "&aSell: Iron Ingot" with lore "&7Value: &a$100" to close then run [make player execute command "/selliron12"]
  217.                 format slot 4 of player with gold ingot named "&aSell: Gold Ingot" with lore "&7Value: &a$50" to close then run [make player execute command "/sellgold12"]
  218.                 format slot 5 of player with coal named "&aSell: Coal" with lore "&7Value: &a$25" to close then run [make player execute command "/sellcoal12"]
  219.                 format slot 6 of player with stone named "&aSell: Stone" with lore "&7Value: &a$5" to close then run [make player execute command "/sellstone12"]
  220.                 format slot 12 of player with diamond block named "&aMade by: %player%" with lore "&7" to be unstealable
  221.                
  222. command /sellstone12:
  223.         trigger:
  224.                 loop all items in the inventory of player:
  225.                         if loop-item is stone:
  226.                                 open chest with 1 row named "&cHow many items?" to player
  227.                                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemstone"]
  228.                                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemstone"]
  229.                                        
  230. command /1itemstone:
  231.         trigger:
  232.                 loop all items in the inventory of player:
  233.                         if loop-item is stone:
  234.                                 remove 1 stone from player's inventory
  235.                                 add 5 to {tokens.%player%}
  236.                                 send player title "&7You sold &aStone &7for" with subtitle "&a$5 Dollars!" for 3 seconds
  237.                                
  238. command /10itemstone:
  239.         trigger:
  240.                 loop all items in the inventory of player:
  241.                         if loop-item is stone:
  242.                                 remove 10 stone from player's inventory
  243.                                 add 50 to {tokens.%player%}
  244.                                 send player title "&7You sold &aStone &7for" with subtitle "&a$50 Dollars!" for 3 seconds
  245.                
  246. command /sellcoal12:
  247.         trigger:
  248.                 open chest with 1 row named "&cHow many items?" to player
  249.                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemcoal"]
  250.                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemcoal"]
  251.                                        
  252. command /1itemcoal:
  253.         trigger:
  254.                 loop all items in the inventory of player:
  255.                         if loop-item is coal:
  256.                                 remove 1 coal from player's inventory
  257.                                 add 25 to {tokens.%player%}
  258.                                 send player title "&7You sold &aCoal &7for" with subtitle "&a$25 Dollars!" for 3 seconds
  259.                                
  260. command /10itemcoal:
  261.         trigger:
  262.                 loop all items in the inventory of player:
  263.                         if loop-item is coal:
  264.                                 remove 10 coal from player's inventory
  265.                                 add 250 to {tokens.%player%}
  266.                                 send player title "&7You sold &aCoal &7for" with subtitle "&a$250 Dollars!" for 3 seconds
  267.                                
  268. command /selliron12:
  269.         trigger:
  270.                 open chest with 1 row named "&cHow many items?" to player
  271.                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemiron"]
  272.                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemiron"]
  273.                                        
  274. command /10itemiron:
  275.         trigger:
  276.                 loop all items in the inventory of player:
  277.                         if loop-item is iron ingot:
  278.                                 remove 10 iron ingot from player's inventory
  279.                                 add 1000 to {tokens.%player%}
  280.                                 send player title "&7You sold &aIron &7for" with subtitle "&a$1000 Dollars!" for 3 seconds
  281.                                
  282. command /1itemiron:
  283.         trigger:
  284.                 loop all items in the inventory of player:
  285.                         if loop-item is iron ingot:
  286.                                 remove 1 iron ingot from player's inventory
  287.                                 add 100 to {tokens.%player%}
  288.                                 send player title "&7You sold &aIron &7for" with subtitle "&a$100 Dollars!" for 3 seconds
  289.  
  290.                        
  291. command /sellgold12:
  292.         trigger:
  293.                 open chest with 1 row named "&cHow many items?" to player
  294.                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemgold"]
  295.                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemgold"]
  296.                                        
  297. command /1itemgold:
  298.         trigger:
  299.                 loop all items in the inventory of player:
  300.                         if loop-item is gold ingot:
  301.                                 remove 1 gold ingot from player's inventory
  302.                                 add 50 to {tokens.%player%}
  303.                                 send player title "&7You sold &aGold &7for" with subtitle "&a$50 Dollars!" for 3 seconds
  304.                                
  305. command /10itemgold:
  306.         trigger:
  307.                 loop all items in the inventory of player:
  308.                         if loop-item is gold ingot:
  309.                                 remove 10 gold ingot from player's inventory
  310.                                 add 500 to {tokens.%player%}
  311.                                 send player title "&7You sold &aGold &7for" with subtitle "&a$500 Dollars!" for 3 seconds
  312.                                
  313. command /selldiamond12:
  314.         trigger:
  315.                 open chest with 1 row named "&cHow many items?" to player
  316.                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itemdiamond"]
  317.                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itemdiamond"]
  318.                        
  319. command /10itemdiamond:
  320.         trigger:
  321.                 loop all items in the inventory of player:
  322.                         if loop-item is diamond:
  323.                                 remove 10 diamond from player's inventory
  324.                                 add 5000 to {tokens.%player%}
  325.                                 send player title "&7You sold &aDiamond &7for" with subtitle "&a$5000 Dollars!" for 3 seconds
  326.                                
  327. command /1itemdiamond:
  328.         trigger:
  329.                 loop all items in the inventory of player:
  330.                         if loop-item is diamond:
  331.                                 remove 1 diamond from player's inventory
  332.                                 add 500 to {tokens.%player%}
  333.                                 send player title "&7You sold &aDiamond &7for" with subtitle "&a$500 Dollars!" for 3 seconds
  334.                        
  335. command /sellemerald12:
  336.         trigger:
  337.                 open chest with 1 row named "&cHow many items?" to player
  338.                 format slot 1 of player with lever named "&aItems: 1" with lore "&7Click to choose!" to close then run [make player execute command "/1itememerald"]
  339.                 format slot 2 of player with grass named "&aItems: 10" with lore "&7Click to choose!" to close then run [make player execute command "/10itememerald"]
  340.                                        
  341. command /10itememerald:
  342.         trigger:
  343.                 loop all items in the inventory of player:
  344.                         if loop-item is emerald:
  345.                                 remove 10 emerald from player's inventory
  346.                                 add 2500 to {tokens.%player%}
  347.                                 send player title "&7You sold &aEmerald &7for" with subtitle "&a$2500 Dollars!" for 3 seconds
  348.                                
  349. command /getitem [<item>]:
  350.         trigger:
  351.                 give player arg-1
  352.                 send player title "&7You got gifted" with subtitle "&c%arg-1%&7!" for 3 seconds
  353.                                
  354. command /1itememerald:
  355.         trigger:
  356.                 loop all items in the inventory of player:
  357.                         if loop-item is emerald:
  358.                                 remove 1 emerald from player's inventory
  359.                                 add 250 to {tokens.%player%}
  360.                                 send player title "&7You sold &aEmerald &7for" with subtitle "&a$250 Dollars!" for 3 seconds
  361.                                
  362. every 1 second in "world":
  363.         loop all players:
  364.                 add 1 to {playtime.%loop-player%}
  365.                        
  366. command /sethome <text>:
  367.         trigger:
  368.                 if arg 1 is set:
  369.                         set {home.%arg-1%} to position of player
  370.                         send "&7You have set your home &8(%arg-1%)"
  371.                 if arg 1 is not set:
  372.                         send "&7Correct usage: &c/sethome <homename>"
  373.  
  374. command /home <text>:
  375.         trigger:
  376.                 if arg 1 is set:
  377.                         teleport player to {home.%arg-1%}
  378.                         send "&7You have teleported to your home! &8(%arg-1%)"
  379.                 if arg 1 is not set:
  380.                         send "&7Correct usage: &c/home <homename>"
  381.  
  382. command /delhome <text>:      
  383.         trigger:
  384.                 if arg-1 is set:
  385.                         delete {home.%arg-1%}
  386.                         send "&7You have deleted your home! &8(%arg-1%)"
  387.                 if arg 1 is not set:
  388.                         send "&7Correct usage: &c/delhome <homename>"
  389.  
  390.                        
  391. command /gmc:
  392.         trigger:
  393.                 send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds
  394.                 set player's gamemode to creative
  395.                 stop
  396.                
  397. command /gms:
  398.         trigger:
  399.                 send player title "&7You have changed" with subtitle "&aGamemode&7!" for 3 seconds
  400.                 set player's gamemode to survival
  401.                 stop
  402.                
  403.                
  404. command /tphere [<player>]:
  405.         trigger:
  406.                 if {tpdeny.true} is true:
  407.                         stop
  408.                 if {tpdeny.true} is false:
  409.                         teleport arg-1 to player
  410.                         send player title "&7You have teleported" with subtitle "&c&l%arg-1%&7!" for 3 seconds
  411.                         send arg-1 title "&7You have been" with subtitle "&7Teleported" for 3 seconds
  412.  
  413. command /prm [<player>] [<text>]:
  414.         trigger:
  415.                 if arg-1 is not set:
  416.                         if arg-2 is not set:
  417.                                 send "&7You have not written any message to this player!"
  418.                 if arg-1 is set:
  419.                         if arg-2 is set:
  420.                                 send "&7You have sent &a%arg-2% &7to &a%arg-1%&7!"
  421.                                 send "&7From &a%player%&7: &a%arg-2%" to arg-1