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  1. # ____       _   _            _____ _                 _                       ____
  2. #|  _ \     | | | |          / ____| |               (_)                     |___ \
  3. #| |_) | ___| |_| |_ ___ _ _| (___ | | ___  ___ _ __  _ _ __   __ _     __   ____) |
  4. #|  _ < / _ \ __| __/ _ \ '__\___ \| |/ _ \/ _ \ '_ \| | '_ \ / _` |    \ \ / /__ <
  5. #| |_) |  __/ |_| ||  __/ |  ____) | |  __/  __/ |_) | | | | | (_| |     \ V /___) |
  6. #|____/ \___|\__|\__\___|_| |_____/|_|\___|\___| .__/|_|_| |_|\__, |      \_/|____/
  7. #                                              | |             __/ |
  8. #                                              |_|            |___/
  9.  
  10. # Default lang files: https://github.com/Nuytemans-Dieter/BetterSleeping/tree/v3.0.0/src/main/resources/lang
  11.  
  12. # CONFIGURATION GUIDE:
  13. # The symbol '&' is used for color codes
  14. # Any message can be disabled by setting the text to "ignored" or "", an example can be found below
  15. # some_setting: "ignored"
  16. # another_setting: ""
  17.  
  18.  
  19. # SINGULAR / PLURAL
  20. # BetterSleeping supports singular and plural nouns
  21. # This requires 3 contents: a (supported!) placeholder that will be replaced by a number - the singular form - the plural form
  22. # Example: [<num_sleeping>.player.players] -> <num_sleeping> must be supported by the message and will be replaced by the corresponding amount
  23. #     When <num_sleeping> is equal to 1: everything between the [] will be replaced by player
  24. #     When <num_sleeping> is NOT equal to 1: everything between the [] will be replaced by players
  25. # Hint: You CAN use other placeholders (see below) in these singular/plural messages
  26.  
  27.  
  28. # PLACEHOLDERS
  29. # <user>
  30. #     Replaced by:      The player who receives the message
  31. #     Can be used in:   All messages support this
  32. #     Example:          When user Freddy_Krueger receives any message, <user> is replaced by Freddy_Krueger
  33. #
  34. # <player>
  35. #     Replaced by:      The player who did an action
  36. #     Can be used in:   bed_enter_broadcast
  37. #     Example:          When user Freddy_Krueger goes to bed, <player> is replaced by Freddy_Krueger
  38. #
  39. # <num_sleeping>
  40. #     Replaced by:      The amount of sleeping players
  41. #     Can be used in:   bed_enter_message, bed_enter_broadcast, enough_sleeping, skipping_canceled
  42. #     Example:          When user Freddy_Krueger receives any message, <user> is replaced by Freddy_Krueger
  43. #
  44. # <needed_sleeping>
  45. #     Replaced by:      The amount of sleeping players that have to sleep in order to skip the night
  46. #     Can be used in:   bed_enter_message, bed_enter_broadcast, enough_sleeping, skipping_canceled
  47. #     Example:          When 4 players need to sleep, <needed_sleeping> is replaced by 4
  48. #
  49. # <remaining_sleeping>
  50. #     Replaced by:      The amount of extra sleeping players that are needed
  51. #     Can be used in:   bed_enter_message, bed_enter_broadcast, enough_sleeping, skipping_canceled
  52. #     Example:          When 4 players are sleeping but 6 are needed, <remaining_sleeping> is replaced by 2
  53. #
  54. # <time>
  55. #     Replaced by:      The amount of time in a context
  56. #     Can be used in:   sleep_spam
  57. #     Example:          When a player has just left their bed and has to wait 4 seconds before they can enter it again, <time> is replaced by 4
  58. #
  59. # <var>
  60. #     Replaced by:      No_permission: the used command, buff_received: the amount of received buffs, debuff_received: the amount of received debuffs
  61. #     Can be used in:   no_permission, buff_received, debuff_received
  62. #     Example:          User executes /bs reload but has no access. <var> will be replaced by '/bs reload'
  63.  
  64.  
  65. # ----------------- #
  66. # Sleeping messages |
  67. # ----------------- #
  68.  
  69. # A player receives this message when entering their bed
  70. bed_enter_message: "Sleep tight, <user>! (<num_sleeping>/<needed_sleeping>)"
  71.  
  72. # All players in the same world get this message when someone enters their bed
  73. bed_enter_broadcast: "<player> is taking a nap, [<num_sleeping>.one player is.<num_sleeping> players are] sleeping now. <remaining_sleeping> [<remaining_sleeping>.sleeper.sleepers] needed."
  74.  
  75. # When not enough people are sleeping due to someone leaving their bed
  76. skipping_canceled: "Someone left their bed so the night will not be skipped! <remaining_sleeping> more sleeping [<remaining_sleeping>.player.players] needed!"
  77.  
  78. # This message is sent to all players in a world where enough players are sleeping
  79. enough_sleeping: "Enough players are sleeping now, the night will be over shortly."
  80.  
  81. # Players receive this message in the morning
  82. morning_message: "Good morning, <user>. Have a great day!"
  83.  
  84. # Players that try to enter their bed too quickly after getting out of it
  85. sleep_spam: "You have to wait <time> more [<time>.second.seconds] before you can sleep again!"
  86.  
  87.  
  88. # --------------- #
  89. # Buffs & debuffs |
  90. # --------------- #
  91.  
  92. # Players who slept AND receive buffs will get this message
  93. buff_received: "You feel well rested and received [<var>.a buff.<var> buffs]."
  94.  
  95. # Players who did not sleep AND receive debuffs will get this message
  96. debuff_received: "You did not sleep and feel tired, you received [<var>.a debuff.<var> debuffs]."
  97.  
  98.  
  99. # -------------------- #
  100. # Commands/Permissions |
  101. # -------------------- #
  102.  
  103. # The message a player gets when they don't have access to a command
  104. no_permission: "&cYou don't have permission to execute <var>!"
  105.  
  106. # The message that will be sent to the admin that does a reload
  107. message_reloaded: "&2Reload complete!"
  108.  
  109. # This message is sent when a player tries to sleep but they have got a bypass permission
  110. # Permissions include:
  111. #     - Having the node bettersleeping.bypass OR essentials.sleepingignored
  112. #     - Being in a bypassed gamemode
  113. #     - Being afk / vanished
  114. bypass_message: "&cYou are bypassed so you don't need to sleep, <user>."

Replies to en-us.yml (bettersleeping3) rss

Title Name Language When
Re: en-us.yml (bettersleeping3) Colossal Bison text 3 Years ago.