var car = createSprite(50, 200);
car.setAnimation("red_car");
car.velocityX = 0.2; // Initial speed
var speedIncreaseCounter = 0; // Counter for speed increase
function draw() {
background("gray");
// 1) Add code to make the car speed up using the counter pattern:
speedIncreaseCounter++; // Increment the counter on each draw cycle
// Adjust the increment value (0.01 in this example) to control the speed increase rate.
if (speedIncreaseCounter % 100 === 0) { // Increase speed every 100 frames
car.velocityX += 0.01;
}
// Draw the car
drawSprites();
}
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