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From weenor , 1 Month ago, written in Plain Text.
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  1. var car = createSprite(50, 200);
  2. car.setAnimation("red_car");
  3. car.velocityX = 0.2; // Initial speed
  4.  
  5. var speedIncreaseCounter = 0; // Counter for speed increase
  6.  
  7. function draw() {
  8.   background("gray");
  9.  
  10.   // 1) Add code to make the car speed up using the counter pattern:
  11.   speedIncreaseCounter++; // Increment the counter on each draw cycle
  12.  
  13.   // Adjust the increment value (0.01 in this example) to control the speed increase rate.
  14.   if (speedIncreaseCounter % 100 === 0) { // Increase speed every 100 frames
  15.     car.velocityX += 0.01;
  16.   }
  17.  
  18.   // Draw the car
  19.   drawSprites();
  20. }
  21.