- --------------------------------------------DAY 1--------------------------------------------
- -Came up with potential idea a platformer creature raising game similar to SA2B Chao's
- -Basic Premise:
- -Platformer to get fruit
- -Give fruit to creature
- -Creature grows/(EVOLVES)
- -Gathered some art assests to use and drew up some potential creature designs
- -Base Platformer player code gotten from previous code made before Jam
- --------------Little Sleep Break--------------
- -Tinkered with player art assets to make more Themed and personalized
- -Made animations for player with tinkered assets
- -Wife Test and suggested crouching
- -crouching added
- -crouch walking added
- -crouch jump through platforms added
- -Started on pet
- -took base walking AI from WIP game
- -pet has gravity and wanders
- -only placeholder art for now but ideas for baseline pets done
- -Started on Tileset
- ------------------12 Hours------------------
- -Found a workable tileset to personalize
- -Realized I should learn how to use Tileset before working too much
- -Thanks GDQuest
- -made a personalized ground tileset I am liking
- -Spent way to long fiddling with autotile 3x3 and then settling for 2x2
- -made variation of tileset for floating platforms
- -started on camera to follow player instead of static
- -camera is in "zones" and will move when hitting edge of screen
- -Messed with pet AI and made him jump up edges if it were to run into them
- -pet stops when player is near
- -added interaction with player with animation
- -Made a build to send to friend for testing
- -Now I also know how to export games
- --------------------------------------------DAY 2--------------------------------------------
- -Woke up from 4 hours of sleep ready to get working (mostly)
- -Made a tree
- -animated shaking
- -make leaf particle
- -added player interaction to shake
- -Started messing with a paralax background
- -Made paralax background with moving clouds
- -implemented some feedback from friend and wife
- -Started to make Fruit for trees and feeding
- -Made a fruit
- -Put fruit on trees for decoration
- -Have a fruit able to be shaken from tree
- -Fruit can be "picked up"
- -Fruit can be given to pet
- ------------------36 Hours------------------
- -Gave the player carry fruit animations
- -Finally replacing pet placeholder with a slime
- -making many slime animations
- -Player can throw Fruit
- -Pet can eat fruit given to it
- -added some tiles to tileset
- -made tutorial tiles
- -made pet start as an egg, will work more tomorrow
- -made an intro area to introduce player to mechanics and pet
- -removed awful labels as interact indicators
- --------------------------------------------DAY 3--------------------------------------------
- -Finally got decent sleep
- -Implemented some feedback from friend and wife from build 2
- -Pet eats fruit on ground
- -Some visual changes with BG and Trees
- -Sound is not playing in a single ear
- -background music added
- -Fixed fruit pickup (mostly)
- -egg no longer hatches the moment player is next to it
- -added egg picking up and throwing
- -implemented same fix for fruit to egg
- -egg and fruit have a bit of bounce to them when tossed
- -Built some more level to showcase egg throwing
- -easter egg and credits in tutorial
- ------------------60 Hours------------------
- -Started on Nest for hatching egg
- -Nest put in
- -Egg sucks into nest when close
- -Egg hatches into slime
- -Fixed slime behaviors that got broken by changing egg checking systems
- -fixed egg being able to be stuck and unreacable in wall
- -fixed slime falling while in nest hatching then boucing into space... hopefully
- -fixed slime being a glutten and stealing fruit off the tree
- -other general bugs getting squashed and visuals fixed
- -added extra player animation
- -added spikes for the player to die on
- -player can die now
- -waypoint system in place to player is not dead forever
- -added 2nd tree
- -fixed grabbing and slime eating to work with multiple fruits
- -fixed egg hanging from platforms
- --------------------------------------------DAY 4--------------------------------------------
- -Another good rest was had, jumped right into working again
- -drew 3 more pets
- -added walking and idle animations to each
- -put into game
- -Added evolution meter to pet
- -Added thought bubbles to pet
- -Appear on set timers
- -resets thought timer when corrisponding action completed
- -Added Evolution animation on pet
- -changed pet sprite during animation
- -added particle effect to evolution
- -Made eating and happy animations for 3 pets
- -Evolution Tree plan so far
- Ev0 Ev1 Ev2 Ev3
- ┌───D??───┐
- ┌─── Devil───┼───DT?───┤
- Egg ─── Slime─┼─── Tomo ───┼───DTM───┼─── END
- └─── Mushy───┼───TM?───┤
- └───M??───┘
- -Only can go up or down one slot into evo3
- -Made 2 more fruit to put on trees
- -Started expanding area more
- -adding wall spikes for more interesting level design
- ------------------84 Hours------------------
- -3rd tree put into game
- -Fruit now regrows instead of just spawning
- -Fixed pet being a glutten again and eating air where fruit used to be
- -Egg cant be lost to spikes
- -Fruits 1,2, and 3 now influence evolution odds 2 increases top , 1 increases middle, 3 increases bottom
- -fixed fruit growing instantly after first grow
- -Added Fruit 4 which is neutral on evo rates but feeds 2
- -Game has a name! Monster Connection
- -Made a Title screen that only goes into the main game so far
- -Ev3 Fleshed out
- Ev0 Ev1 Ev2 Ev3
- ┌───Aye ───┐
- ┌─── Devil───┼───Dino ───┤
- Egg ─── Slime─┼─── Tomo ───┼───Gobo ───┼─── END
- └─── Mushy───┼───Magi ───┤
- └───Watt ───┘
- --------------------------------------------DAY 5--------------------------------------------
- -Woke up refreshed, it was a nice rainy morning
- -Tried to find a crash in friends test, but could not be recreated on my end
- -fixed fruit pickup being strange
- -fixed collision on certain type of floor causing sound and visual bug
- -changed some code here and there to update it and hopefully prevent crashes
- -Started doing art and thought of a super fun polish idea I can hopefully implement
- -Just a lot of pets art
- -Aye,Dino,and Gobo done
- ------------------108 Hours------------------
- - Implemented Magi pet, with special animations that made me add some extra code
- - fixed a small camera following issue
- - learned how to upload to itch.io
- - Every pet is now in the game with all thier animations
- - Spent so much time making saving a thing, almost got it
- --------------------------------------------DAY 5--------------------------------------------
- -Woke up and immediately fixed issues I was having with the save/load system
- -Made a pause menu with access to save feature and can retun to title screen
- -fixed any wonkyness with loading player, pet, and camera
- -made ending cutscene that returns to main menu after
- -BASE GAME FINALLY FINISHED WOHOOOO LETS GOOOOO
- ------------------132 Hours------------------
- -made moving platforms
- -added more sound effects
- -added some more particle effects
- -fixed bugs and issues wife found
- -expanded my play area a ton
- -started making more fruit to add 3 more trees
- 3 more trees in game with 3 new fruit
- --------------------------------------------DAY 6--------------------------------------------
- -made main scene and particles preload so the overall experience is smoother
- -made an option menu for the music
- -made all menus operable with keyboard controls
- ------------------156 Hours------------------
- -preloaded some effects and main scene to have smoother experience
- -Started on an evolution menu to show pets you have seen
- -designed background
- -pets put on background
- -covered pets
- -zoom in on pets by clicking on them
- -background for background so on zoom it still looks nice
- -option menu and evolution menu now have a seperate save of player info for settings and which pets they have had when they save
- -tried to fix up some transition issues but no luck
- -put some keys out to friends and family to try and get some feedback
- --------------------------------------------DAY 7--------------------------------------------
- -Transition issues fixed, there is now a loading screen between scenes
- -added animation to the loading screen
- -changed a bit of level design to be smoother
- -Fixed many transition issues with the new screen but now all working better then before
- -added some more checks to hopefully prevent some issues that popped up rarely
- -improved ending scene a bit
- ------------------180 Hours------------------
- -Added indication for fruits and players behind walls
- -More small adjustments here and there for clarity
- -Put some extra rocks, flowers, and murals around for more decoration