- Gaben
- Rage is pretty much a team sweaper. Only true counter is medic. Rework buffed his speed and his rage is pretty much the same just faster
- and no stun. Its a double edge sword of Gaben having less reaction time to seek reds but also less reaction time of reds reacting to Gabens rage.
- Doom Guy
- Best part about him is his ability to 1 hit classes that arent an overhealed heavy or have any invulnerability and his jump helping out his
- near 1 hit capibilities. Power ups are a nice touch and helps Doom by a lot on certain maps like Turret Testing. Rage is fine when dealing with sentries.
- Mario
- Mario's lives reduce % damage meaning he takes less from spies, markets, and cabers. His rage gives uber, flares, and stuns.
- Cave Johnson
- Near endless supply of grenades. Good for taking out nests from out of sightlines and groups of reds. Rage gets better the more you kill and stuns.
- Predator
- Can go invisible. Invisibility wipes all status effects including afterburn and makes reds paranoid. Can 1 hit buildings and can get invis back
- from skulls or waiting. Rage is meh, very inaccurate but you'll get it back pretty fast. Invis dive bombs are good for singling out groups of reds.
- His knife can also backstab.
- Bill
- Pretty standard vanilla boss. Rage gives a high damage shotgun and stuns. Hp is high too. Whats more to say about him?
- Chaddiger
- A good chad knows how to abuse his abilities and look out for spies. Blubber can make people stuck inside small areas and stop
- reds from blast jumping, and his explosion can be combined with his teleport if you rage first then teleport. His counter is mostly spies
- and market soldiers.
- Snake
- Rage gives a disguise that takes no knockback and fools sentries. It also gives some uber and a revolver which is good for taking out mobile classes.
- Abe
- Rage steals weapons for damaging buildings and rage 2 can do crits when jarate'd. Double jump with a jump bonus, high jump, and instant weighdown
- are Abes best way for mobility and can screw up people's aim. Has a low health formula.
- Sonic
- Rage gives sonic resistances and rage 2 gives uber, crits, and flight. Also has a double jmup, high jump, and instant weighdown. R ability gives him
- speed, knockback immunity, and mini crits. Use it sparingly though. Has a really low health formula and does the lowest melee damage for boss. Main
- counter is kgb heavy.
- Shrek
- Also another standard vanilla boss. When he has lower hp, he becomes faster than a scout and his rage can stun with a screen effect. He also has
- the best weighdown being more instant than Miku's and Jack's.
- Ass pancakes
- Another standard vanilla boss. Rage gives uber, stuns, and thats it. Nothing too gimmicky about him.
- Radigan
- Has one of the best gun rages. His minigun does a lot of damage with crits but slow you down to a crawl. You can sorta bypass it by super jumping then
- pulling his minigun out and ripping through reds.
- One punch man
- Mostly recognized for his 1 shot capabilities which kill even if the player is invulnerable. His rage gives knockback immunity and his parachute
- can reach insanse speeds when used correctly. Unfortunately, he has one of the lowest health formulas and gets ragdolled on knockback.
- Pootis bird (post nerf)
- Pootis used to be an A tier boss but he got nerfed. No longer having a super jump and his R ability speed change is slower. He now relies on his R
- ability to get up heights and get crits. His rage spawns minions with crits which can be scouts if the player chooses to be and gets crits himself.
- The rock (post buff)
- Rock luckly got a buff making him one of the worst bosses to a mid boss. Now being faster and his rage making him even faster and have knockback
- immunity with a kill aura. Rock also has Doom's ability to semi 1 shot. Great for taking out engi nests and spies. Unfortunately he gets stalled from
- soldiers and scouts a lot.
- DK (reworked)
- No longer having his blind piss rage and being a pretty vanilla boss, DK has fallen off a bit from the tier list because of his gimmicks. His rage
- now shoots a coconut gun that does a lot of damage being paired up with his temporary strength buff effect. The cannon sadly gets deleted with the
- short circuit and can be used against him with airblast. Making his rage almost useless depending on the players. His R ability is a dash which is
- good for chasing far away reds and his mouse3 ability gives him faster but less powerful fists.
- Pig (post rage rework)
- Pig's old rage was good for unintentional kills but now his new rage is harder to kill with. His tnt-spenser hardly kills anyone and neither does the
- fireworks. His hitbox is small-ish which is good for dodging certain things, his resistances on rage is good for survivability,
- and his passive ability to heal on kill is a good touch.
- Globama
- While pig has the smallest hitbox, Globama has the biggest hitbox of his whole head being a head hitbox. Amby spies and snipers annihilate globama
- with ease. But he does have a resistance to crit damage, his rage is good for crowd controll, his 2nd rage is for making others fail at hitting your
- hitbox by being very large in the cost of making everyone in 0 gravity, and his 3rd rage is good for taking down heavy targets by making everyone take
- minicrits. Abusing super jump and weighdown is your best bet
- Miku
- One of the worst bosses to deal with sentries. I'd recommend to kill all engis in the start with Miku. Her thriller is most known for being annoying
- by making everyone taunt but can be evaded by bhopping. Her 2nd rage are just cleavers that do a lot of damage. They can regenerate too. She also
- has an instant weighdown. She has no way of dealing with camping engis though as her rages do nothing towards sentries.
- Handsome Jack
- Handsome Jack is a boss that I'd say fell the hardest when it came to nerfs. His invis ability is good for dealing with nests, dive bombing reds,
- and making reds paranoid. His 2nd rage is just a random weapon. The weapon you get is random spanning from really good like the iron bomber which
- mows down groups, to bad like the pretty boys pocket pistol. He also has an instant weighdown.
- Nepgear
- Her rage gives a sniper rifle with 4 ammo. They do 75 damage that can headshot which is good for taking out engis camping in a nest, 2nd rage gives
- her mini crits which can be paired up with her HDD form, and her 3rd rage gives her resistances. Her R ability makes her go into her HDD form which
- gives her a faster swing speed. Just like Miku, she doesn't have the best way of killing engis camping on certain spots but she at least has 1 way
- of dealing with them. The resistances dont help much in terms of knockback.
- Darth Vader (post re-rework)
- While not as bad as his old rework, I feel like Vader needs a buff again. His rage summons stormtroopers which have very inaccurate aim, they sometimes
- kill but most of the time they die or get stuck in boss's spawn like in weapons depot. His chainlightning has been moved to R and he can still 1 shot
- danger shield snipers. While hes not bad, hes still hard to win with.
- Demopan
- Demopan is also one of those bosses thats been reworked to the ground. Once being a high tier boss to being the lowest. His charge is still there
- although now limited based on rage while his rage damage being at 5000. He will most of the time never use his stun rage due to how his charge drains
- it. Hes also one of the slowest bosses on foot.