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From Tacky Teal, 2 Months ago, written in Plain Text.
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  1. # Model-Engine:
  2. #   Settings for the plugin.
  3. #
  4. #   Active-Range:
  5. #     How close to the model in blocks should the player be to
  6. #     activate the model. Setting to 0 disable this function.  
  7. #
  8. #   Marker-Tick:
  9. #     How long in ticks would the armor stand take before changing
  10. #     back to marker when out of ground. If you experience weird
  11. #     behaviours or constant darkening, set option to 0.
  12. #
  13. #   Force-Update-Tick:
  14. #     How long in ticks would the plugin send a force update
  15. #     packet. The more often it updates, the more choppy the
  16. #     animation becomes. If you experience weird behaviours, set
  17. #     option to 0.
  18. #
  19. #   Force-Clear-Tick:
  20. #     How long in ticks would the plugin force clear all bugged
  21. #     models. This is a temporary solution to the bugged model
  22. #     issue, and will be removed once a real solution is found.
  23. #
  24. #   Animation:
  25. #     The animation name for the default states.
  26. #
  27. #   Animation-Mode:
  28. #     Choose the desired animation mode.
  29. #     stable: more accurate, but body rotation is more choppy.
  30. #     smooth: smoother body rotation, but may bug out due to
  31. #             client-side limitation.
  32. #
  33. # Model-Generator:
  34. #   Settings for the model generator.
  35. #
  36. #   Generate-On-Start:
  37. #     Disable this option if you don't want the generator to run
  38. #     every time you restart.
  39. #     If you want to update the files, do /meg reload models.
  40. #
  41. #   Enable-Error:
  42. #     If disabled, no error logs would be shown.
  43. #
  44. #   Overwrite:
  45. #     If set to false, you can only update models by deleting
  46. #     files in the model folder under resource pack.
  47. #
  48. #   Namespace:
  49. #     Namespace used when generating the resource pack. Usually,
  50. #     it will be the name of your server.
  51. #
  52. # Experimental-Options:
  53. #   Also known as how the world ends.
  54. #
  55. #   Use-ProtocolLib:
  56. #     Use ProtocolLib to manage packet if found. Enable this
  57. #     option when there are tons of errors.
  58. #
  59. #   Hyper-Accurate-Model:
  60. #     H.A.M remove all client-side movement delay, but cause
  61. #     insane glitches on movement. Use at your own risk.
  62.  
  63. Model-Engine:
  64.   Active-Range: 64.0
  65.   Marker-Tick: 0
  66.   Force-Update-Tick: 5
  67.   Force-Clear-Tick: 3600
  68.   Animation:
  69.     Idle: idle
  70.     Walk: walk
  71.     Fall: fall
  72.     Land: land
  73.     Death: death
  74.   Animation-Mode: smooth
  75. Model-Generator:
  76.   Generate-On-Start: true
  77.   Enable-Error: true
  78.   Overwrite: true
  79.   Namespace: modelengine
  80. Experimental-Options:
  81.   Use-ProtocolLib: false
  82.   Hyper-Accurate-Model: false
  83.