- local Settings = {
- ItemData = {
- [4496695972] = "Arrow",
- [511706016] = "Diamond",
- [3497428510] = "Rokakaka",
- [3583727108] = "Gold Coin",
- [4551120971] = "Stone Mask",
- [5249254947] = "Holy Ribcage Corpse"
- },
- Colors = {
- ["Arrow"] = Color3.fromRGB(255, 120, 0),
- ["Diamond"] = Color3.fromRGB(81, 117, 255),
- ["Rokakaka"] = Color3.fromRGB(220, 50, 50),
- ["Gold Coin"] = Color3.fromRGB(255, 240, 0),
- ["Stone Mask"] = Color3.fromRGB(98, 37, 209),
- ["Pure Rokakaka"] = Color3.fromRGB(233, 233, 233),
- ["Holy Ribcage Corpse"] = Color3.fromRGB(50, 220, 50)
- },
- Tracers = false,
- Circles = false,
- Distance = true
- }
- local Wrapper = loadstring(game:HttpGet("https://hastebin.com/raw/afanusokek.lua"))()
- local Map = workspace.Map
- local function GetAsset(Id)
- if Id:sub(1, 13) == "rbxassetid://" then
- return tonumber(Id:sub(14, #Id)) -- rbxassetid://0
- else
- if Id:sub(1, 32) == "http://www.roblox.com/asset/?id=" then
- return tonumber(Id:sub(33, #Id))
- elseif Id:sub(1, 33) == "https://www.roblox.com/asset/?id=" then
- return tonumber(Id:sub(34, #Id))
- end
- return tonumber(Id) -- maybe idk
- end
- end
- local function IsItem(Mesh)
- local AssetId = GetAsset(Mesh.MeshId)
- for Mesh in pairs(Settings.ItemData) do
- if Mesh == AssetId then
- return true
- end
- end
- return false
- end
- local function Esp(Item)
- local ItemName = Settings.ItemData[GetAsset(Item.MeshId)]
- ItemName = ItemName or "Unknown Item [???] "
- -- Some items decide to re-use mesh so oof!
- if Item.Material == Enum.Material.ForceField then
- ItemName = "Pure Rokakaka"
- end
- Wrapper:AddObject(
- Item,
- ItemName,
- Settings.Colors[ItemName],
- Settings.Distance,
- Settings.Tracers,
- Settings.Circles
- )
- end
- -- Grab items that are currently in the game
- for Index, Object in pairs(Map:GetDescendants()) do
- if Object:IsA("MeshPart") then
- if IsItem(Object) then
- Esp(Object)
- end
- end
- end
- -- Detect New Items
- Map.DescendantAdded:Connect(function(Descendant)
- if Descendant:IsA("MeshPart") then
- if IsItem(Descendant) then
- Esp(Descendant)
- end
- end
- end)