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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_config.h"
  3. #define NUM_BLADES 2
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 1800
  6. const unsigned int maxLedsPerStrip = 90;
  7. #define CLASH_THRESHOLD_G 2.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SERIAL
  13. #define ENABLE_SSD1306
  14. #define DISABLE_DIAGNOSTIC_COMMANDS
  15. #define FETT263_MULTI_PHASE
  16.  
  17. #define FETT263_TWIST_ON_NO_BM
  18. #define FETT263_TWIST_ON
  19. #define FETT263_TWIST_OFF    
  20.                      
  21.  
  22. #define FETT263_STAB_ON_NO_BM                                              
  23. #define FETT263_STAB_ON                                
  24.  
  25.  
  26. #define FETT263_SWING_ON_SPEED 500
  27. #define FETT263_SWING_ON_NO_BM
  28. #define FETT263_SWING_ON
  29.  
  30.  
  31. #define MOTION_TIMEOUT 60 * 3 * 1000  
  32.                
  33.  
  34. #define FETT263_THRUST_ON
  35.  
  36.  
  37. #define ENABLE_SERIAL
  38.  
  39. // Max 20 characters
  40. #define BLE_PASSWORD "your password"
  41. // Max 32 characters.
  42. #define BLE_NAME "Your Saber Name"
  43. // Max 9 characters
  44. #define BLE_SHORTNAME "Saber"
  45.  
  46. #endif
  47.  
  48.  
  49.  
  50. #ifdef CONFIG_PROP
  51.  
  52. #include "../props/saber_fett263_buttons.h"
  53.  
  54. #endif
  55.  
  56. #ifdef CONFIG_PRESETS
  57. Preset presets[] = {
  58.  
  59.  
  60.  { "Ahsoka", "tracks/bgm3.wav",
  61.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  62.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  63.  { "Shan", "tracks/Shan.wav",
  64.     StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),  
  65.     StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  66.  { "CalKestis", "tracks/CalsssssKestis.wav",
  67.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  68.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(), "0"},  
  69.  { "Obiwan", "tracks/bgm1.wav",
  70.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(),
  71.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(), "SkyWalker"},
  72.   { "Luke", "tracks/bgm3.wav",
  73.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  74.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  75.   { "KyloRen", "tracks/bgm10.wav",  
  76.  StyleFirePtr<Red,Yellow>(),
  77.  StyleFirePtr<Red,Yellow>(), "fire"},
  78.  { "Anakin", "tracks/bgm1.wav",
  79.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(),
  80.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(), "SkyWalker"},
  81.   { "Vader", "tracks/bgm2.wav",
  82.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,600,400>>(),
  83.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Red,Rgb16<38402,0,0>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>,AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>>,Gradient<AudioFlicker<Red,Rgb16<38402,0,0>>,AudioFlicker<Red,Rgb16<38402,0,0>>,HumpFlicker<Blue,Cyan,50>>>,Pink>,Pink>,Pink,400>,600,400>>(), "Maul"},  
  84.   { "Rey", "tracks/bgm5.wav",
  85.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,Pulsing<Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<Magenta,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<Magenta,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,3500>,HumpFlicker<Chartreuse,DeepPink,50>>>,White>,Cyan,400>,200,200>>(),
  86.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,Pulsing<Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<Magenta,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,Gradient<AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,HumpFlicker<Magenta,Cyan,50>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>,AudioFlicker<Rgb16<65535,38402,0>,Rgb16<47361,30457,0>>>,3500>,HumpFlicker<Chartreuse,DeepPink,50>>>,White>,Cyan,400>,200,200>>(), "Rey"},
  87.   { "Windu", "tracks/Windu.wav",
  88.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Magenta>,Pulsing<RotateColorsX<Variation,Rgb<128,0,128>>,RotateColorsX<Variation,Magenta>,800>,RotateColorsX<Variation,Magenta>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,TrDelay<30000>,RotateColorsX<Variation,Magenta>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  89.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Magenta>,Pulsing<RotateColorsX<Variation,Rgb<128,0,128>>,RotateColorsX<Variation,Magenta>,800>,RotateColorsX<Variation,Magenta>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Magenta>,RotateColorsX<Variation,Rgb<128,0,128>>>,TrDelay<30000>,RotateColorsX<Variation,Magenta>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(), "0"},  
  90.   { "Dooku", "tracks/Dooku.wav",
  91.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
  92.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "chunRed"},
  93.   { "Quigon", "tracks/bgm3.wav",
  94.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  95.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  96.   { "Maul", "tracks/Dooku.wav",
  97.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
  98.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "chunRed"},
  99.   { "Jedi dooku", "tracks/jedi dooku.wav",
  100.     StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(),  
  101.     StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Blue,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>>,3500>,Gradient<AudioFlicker<Blue,DodgerBlue>,AudioFlicker<Blue,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,500>>(), "0"},
  102.   { "Taron", "tracks/Dooku.wav",
  103.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
  104.      StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "chunRed"},
  105.   { "Fisto", "tracks/bgm3.wav",
  106.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  107.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  108.   { "PloKoon", "tracks/bgm1.wav",
  109.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(),
  110.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,Pulsing<Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>>,3500>,Gradient<AudioFlicker<Rgb<10,40,225>,DodgerBlue>,AudioFlicker<Rgb<10,40,225>,DodgerBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,White,400>,400,400>>(), "SkyWalker"},
  111.   { "Cin", "tracks/bgm3.wav",
  112.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  113.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  114.   { "Mundi", "tracks/Mundi.wav",
  115.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  116.      StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,Blue>,Pulsing<RotateColorsX<Variation,Rgb<0,0,90>>,RotateColorsX<Variation,Blue>,800>,RotateColorsX<Variation,Blue>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,160>>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>,AlphaL<StrobeL<Black,Int<20>,Int<1>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(), "0"},  
  117.   { "Sword", "tracks/bgm8.wav",
  118.  StylePtr<InOutHelper<SimpleClash<Lockup<Blast<TransitionLoop<Red,TrConcat<TrFade<2000>,Yellow,TrFade<2000>,Blue,TrFade<2000>,Green,TrFade<2000>>>,White>,AudioFlicker<Rgb<30,30,30>,Rgb<150,150,150>>>,White>,800,500>>(),
  119.  StylePtr<InOutHelper<SimpleClash<Lockup<Blast<TransitionLoop<Red,TrConcat<TrFade<2000>,Yellow,TrFade<2000>,Blue,TrFade<2000>,Green,TrFade<2000>>>,White>,AudioFlicker<Rgb<30,30,30>,Rgb<150,150,150>>>,White>,800,500>>(), "Sword"},
  120.    { "Fire", "tracks/bgm7.wav",
  121.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,Gradient<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<Yellow,DeepSkyBlue,50>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>>,Gradient<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<Yellow,DeepSkyBlue,50>>>,Pink>,Pink>,Pink,400>,200,400>>(),
  122.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,Gradient<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<Yellow,DeepSkyBlue,50>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>>,Gradient<HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<DarkOrange,BrownNoiseFlicker<Red,Black,50>,15>,HumpFlicker<Yellow,DeepSkyBlue,50>>>,Pink>,Pink>,Pink,400>,200,400>>(), "KyloRen"},  
  123.  
  124.   { "Killer", "tracks/bgm14.wav",
  125. StylePtr<Layers<
  126.   AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<105,0,0>>>,
  127.   AlphaL<AudioFlickerL<RotateColorsX<Variation,Red>>,SwingSpeed<600>>,
  128.   LockupTrL<Layers<
  129.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  130.     AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  131.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  132.   SparkleL<White,200,500>,
  133.   ResponsiveStabL<Blue>,
  134.   ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  135.   ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  136.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  137.   LockupTrL<AlphaL<Mix<TwistAngle<>,Blue,DeepSkyBlue>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  138.   InOutTrL<TrJoin<TrWipe<1402>,TrWipeIn<1402>>,TrJoinR<TrWipe<947>,TrWipeIn<947>>>,
  139.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  140.   TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Rgb<150,100,100>,300>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelay<800>>,EFFECT_PREON>>>(),
  141. StylePtr<Layers<
  142.   AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<105,0,0>>>,
  143.   AlphaL<AudioFlickerL<RotateColorsX<Variation,Red>>,SwingSpeed<600>>,
  144.   LockupTrL<Layers<
  145.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  146.     AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  147.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  148.   SparkleL<White,200,500>,
  149.   ResponsiveStabL<Blue>,
  150.   ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  151.   ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  152.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  153.   LockupTrL<AlphaL<Mix<TwistAngle<>,Blue,DeepSkyBlue>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  154.   InOutTrL<TrJoin<TrWipe<1402>,TrWipeIn<1402>>,TrJoinR<TrWipe<947>,TrWipeIn<947>>>,
  155.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  156.   TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Rgb<150,100,100>,300>,LayerFunctions<Bump<Int<0>,Int<10000>>,Bump<Int<32768>,Int<10000>>>>,TrDelay<800>>,EFFECT_PREON>>>(), },
  157.   { "Revenger", "tracks/bgm12.wav",
  158. StylePtr<Layers<
  159.   AudioFlicker<RotateColorsX<Variation,Rgb<10,0,50>>,RotateColorsX<Variation,Rgb<3,0,15>>>,
  160.   AlphaL<White,SwingSpeed<600>>,
  161.   LockupTrL<Layers<
  162.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  163.     AlphaL<Rgb<150,150,150>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<10,0,50>>,Stripes<1500,-2500,White,HotPink>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  164.   ResponsiveLightningBlockL<Strobe<Rgb<150,150,150>,AudioFlicker<Rgb<150,150,150>,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<Rgb<150,150,150>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<150,150,150>,Int<16000>>,30>,TrSmoothFade<600>>>,
  165.   AlphaL<Rgb<150,150,150>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
  166.   ResponsiveStabL<Red>,
  167.   ResponsiveBlastL<Rgb<150,150,150>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  168.   ResponsiveBlastWaveL<Rgb<150,150,150>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,
  169.   LockupTrL<AlphaL<BrownNoiseFlickerL<Rgb<150,150,150>,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  170.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  171.   InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),
  172. StylePtr<Layers<
  173.   AudioFlicker<RotateColorsX<Variation,Rgb<10,0,50>>,RotateColorsX<Variation,Rgb<3,0,15>>>,
  174.   AlphaL<White,SwingSpeed<600>>,
  175.   LockupTrL<Layers<
  176.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  177.     AlphaL<Rgb<150,150,150>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<10,0,50>>,Stripes<1500,-2500,White,HotPink>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  178.   ResponsiveLightningBlockL<Strobe<Rgb<150,150,150>,AudioFlicker<Rgb<150,150,150>,Magenta>,50,1>,TrConcat<TrInstant,AlphaL<Rgb<150,150,150>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb<150,150,150>,Int<16000>>,30>,TrSmoothFade<600>>>,
  179.   AlphaL<Rgb<150,150,150>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,
  180.   ResponsiveStabL<Red>,
  181.   ResponsiveBlastL<Rgb<150,150,150>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  182.   ResponsiveBlastWaveL<Rgb<150,150,150>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,
  183.   LockupTrL<AlphaL<BrownNoiseFlickerL<Rgb<150,150,150>,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  184.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  185.   InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(), },
  186.  
  187. { "Cyan", "tracks/bgm6.wav",
  188. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,400>>(),
  189. StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Cyan,DeepSkyBlue>,Pulsing<Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,400>>(), "BenSolo"},
  190.  
  191.  { "Iceblue", "tracks/bgm11.wav",
  192. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutTr<Aquamarine,TrColorCycle<3000>,TrFade<1000>>,Red>,AudioFlicker<Red,White>>,Red>,200,400>>(),
  193. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<InOutTr<Aquamarine,TrColorCycle<3000>,TrFade<1000>>,Red>,AudioFlicker<Red,White>>,Red>,200,400>>(), },
  194.  
  195.  { "Azrael", "tracks/bgm15.wav",
  196. StylePtr<Layers<
  197.   Mix<SmoothStep<Int<16000>,Int<10000>>,Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,Stripes<3000,3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,3000>,Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000>>,
  198.   AlphaL<ColorSequence<2000,Red,Orange,Yellow,Green,Blue,Cyan,Magenta,Rgb<100,0,230>>,SwingSpeed<600>>,
  199.   LockupTrL<Layers<
  200.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  201.     AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  202.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  203.   ResponsiveStabL<Red>,
  204.   ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  205.   ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  206.   TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  207.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  208.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  209.   InOutTrL<TrWipeSparkTip<White,1500>,TrWipeInSparkTip<White,1636>>,
  210.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  211.   TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<500>,Int<200>,Int<500>,Int<40>>>,TrDelay<1000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<300>,Int<300>,Int<300>,Int<40>>>,TrDelay<1300>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<2000>,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(),
  212. StylePtr<Layers<
  213.   Mix<SmoothStep<Int<16000>,Int<10000>>,Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,Stripes<3000,3000,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,RotateColorsX<Variation,Rgb<128,0,0>>>,3000>,Pulsing<Stripes<3000,-3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,Stripes<3000,3000,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>,3000>>,
  214.   AlphaL<ColorSequence<2000,Red,Orange,Yellow,Green,Blue,Cyan,Magenta,Rgb<100,0,230>>,SwingSpeed<600>>,
  215.   LockupTrL<Layers<
  216.     AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  217.     AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  218.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  219.   ResponsiveStabL<Red>,
  220.   ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  221.   ResponsiveClashL<TransitionEffect<Azure,White,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  222.   TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,178,110>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  223.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  224.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  225.   InOutTrL<TrWipeSparkTip<White,1500>,TrWipeInSparkTip<White,1636>>,
  226.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  227.   TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<500>,Int<200>,Int<500>,Int<40>>>,TrDelay<1000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<300>,Int<300>,Int<300>,Int<40>>>,TrDelay<1300>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,DeepPink>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<2000>,AlphaL<RotateColorsX<Variation,DeepPink>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>(), },
  228.  
  229.   { "Lightning", "tracks/bgm16.wav",
  230. StylePtr<Layers<
  231.   StripesX<Int<3500>,Int<1600>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,95,210>>,RotateColorsX<Variation,Rgb<0,75,165>>>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,10,26>>,RotateColorsX<Variation,Rgb<0,42,105>>>,Mix<Sin<Int<16>>,RotateColorsX<Variation,Rgb<15,115,220>>,RotateColorsX<Variation,Rgb<0,95,210>>>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,7,16>>,RotateColorsX<Variation,Rgb<0,30,66>>>>,
  232.   AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<Red,Black>,Black,Red,Black>,SwingSpeed<600>>,
  233.   LockupTrL<Layers<
  234.     AlphaL<AudioFlickerL<White>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,
  235.     AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  236.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,HotPink>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  237.   AlphaL<White,Bump<Int<0>,Int<8000>>>,
  238.   ResponsiveStabL<DeepSkyBlue>,
  239.   ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  240.   ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  241.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  242.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  243.   InOutTrL<TrWipeSparkTip<White,3432>,TrWipeInSparkTip<White,3138>>,
  244.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Rgb<100,100,100>,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  245.   TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<100,180,220>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,180,220>>,Rgb<0,30,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<100,180,220>>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<100,180,220>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<7300>>,EFFECT_PREON>>>(),
  246. StylePtr<Layers<
  247.   StripesX<Int<3500>,Int<1600>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,95,210>>,RotateColorsX<Variation,Rgb<0,75,165>>>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,10,26>>,RotateColorsX<Variation,Rgb<0,42,105>>>,Mix<Sin<Int<16>>,RotateColorsX<Variation,Rgb<15,115,220>>,RotateColorsX<Variation,Rgb<0,95,210>>>,Mix<Sin<Int<20>>,RotateColorsX<Variation,Rgb<0,7,16>>,RotateColorsX<Variation,Rgb<0,30,66>>>>,
  248.   AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<Red,Black>,Black,Red,Black>,SwingSpeed<600>>,
  249.   LockupTrL<Layers<
  250.     AlphaL<AudioFlickerL<White>,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>,
  251.     AlphaL<White,Bump<Sin<Int<10>,Int<10000>,Int<20000>>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  252.   ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,HotPink>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  253.   AlphaL<White,Bump<Int<0>,Int<8000>>>,
  254.   ResponsiveStabL<DeepSkyBlue>,
  255.   ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  256.   ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  257.   LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  258.   LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  259.   InOutTrL<TrWipeSparkTip<White,3432>,TrWipeInSparkTip<White,3138>>,
  260.   TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Rgb<100,100,100>,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  261.   TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<100,180,220>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<100,180,220>>,Rgb<0,30,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<100,180,220>>,RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<100,180,220>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<7300>>,EFFECT_PREON>>>(), },
  262.  
  263.  { "Colorful", "tracks/bgm17.wav",
  264. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Stripes<12000,-500,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Aquamarine>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,White>,AudioFlicker<White,Rgb<50,50,50>>>,White>,300,300>>(),
  265. StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Stripes<12000,-500,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Aquamarine>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,White>,AudioFlicker<White,Rgb<50,50,50>>>,White>,300,300>>(), },
  266.  { "Green", "tracks/bgm3.wav",
  267.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(),
  268.  StylePtr<InOutHelper<OnSpark<Blast<LocalizedClash<Lockup<AudioFlicker<Green,Rgb16<0,38402,0>>,Pulsing<Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,Gradient<AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,HumpFlicker<OrangeRed,Pink,50>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>,AudioFlicker<Green,Rgb16<0,38402,0>>>,3500>,Gradient<AudioFlicker<Cyan,DeepSkyBlue>,AudioFlicker<Cyan,DeepSkyBlue>,HumpFlicker<Pink,OrangeRed,50>>>,Pink>,Pink>,Pink,400>,200,200>>(), "Master"},
  269.  
  270.   { "Power", "tracks/Power.wav",
  271.     &style;_charging,
  272.  StylePtr<Black>(), "0"},
  273. };
  274. BladeConfig blades[] = {
  275.  { 0, WS281XBladePtr<90, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  276.     WS281XBladePtr<90, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(), CONFIGARRAY(presets) },
  277. };
  278. #endif
  279.  
  280. #ifdef CONFIG_BUTTONS
  281. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  282. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  283. #endif