Facebook
From Toxic Dolphin, 3 Years ago, written in Plain Text.
">

A PHP Error was encountered

Severity: Notice

Message: Trying to access array offset on value of type bool

Filename: view/view.php

Line Number: 33

from

A PHP Error was encountered

Severity: Notice

Message: Trying to access array offset on value of type bool

Filename: view/view.php

Line Number: 33

- view diff
Embed
Download Paste or View Raw
Hits: 142
  1.         -- Initialize Orbwalker
  2.         function Onload()
  3.             if not LegitOrbwalker then
  4.                 LoadPaidScript(PaidScript.REBORN_ORB)
  5.             end
  6.         end
  7.  
  8.         LegitOrbwalker:WaitingForMinion() -- returns if Hero is Waiting for a minion to last hit
  9.         LegitOrbwalker:IsAttacking() -- returns if Hero is Attacking
  10.         LegitOrbwalker:IsOrbWalking() -- returns if Hero is OrbWalking
  11.         LegitOrbwalker:CanAttack() -- returns if Hero can Attack
  12.         LegitOrbwalker:CanMove() -- returns if Hero can Move
  13.         LegitOrbwalker:MoveTo(position) -- Moves to passed position, if nothing is passed moves to mousePos
  14.         LegitOrbwalker:Attack(unit) -- Attacks passed unit (without range check)
  15.         LegitOrbwalker:BlockAttack(bool) -- Blocks attacks // true or false
  16.         LegitOrbwalker:BlockMove(bool) -- Blocks movement // true or false
  17.         LegitOrbwalker:IsAttackBlocked() -- returns if Hero attacks have been blocked
  18.         LegitOrbwalker:IsMoveBlocked() -- returns if Hero moves have been blocked
  19.         LegitOrbwalker:GetProjectileSpeed(unit) -- returns to the actual AA Projectile Speed of the unit
  20.         LegitOrbwalker:GetMode() -- returns the current OrbWalker Mode
  21.         LegitOrbwalker:HpPred(unit, time) -- returns predicted unit health after time
  22.         LegitOrbwalker:GetTarget(range, position) -- returns the Current OrbWalker Target
  23.         LegitOrbwalker:SetTarget(target, time) -- Enforces a target, target - any Valid Unit, time (optional) - Only force till RiotClock.time+time, If you use a time < RiotClock.time it will assume that you meant RiotClock.time+time. Target will be unset if out of range or time runs out
  24.         LegitOrbwalker:UnSetTarget() -- Unsets the enforced Target
  25.         LegitOrbwalker:GetForcedTarget() -- Table with the Forced Target and time until it should be enforced
  26.         LegitOrbwalker:AutoAttackCooldown() -- returns the next AA time
  27.         LegitOrbwalker:AutoAttackOnCooldown() -- returns if Hero attacks on Cooldown
  28.         LegitOrbwalker:AttackSpeed() -- returns to the actual AA speed of the unit
  29.         LegitOrbwalker:ResetAA() -- resets the AA timer
  30.         LegitOrbwalker:AddCallback(callback, function)
  31.                         callback's:
  32.                                 OnAttack -- Triggers after an AA is recognized
  33.                                 OnAfterAttack -- Triggers after an AA is done
  34.                                 OnBeforeAttack -- Triggers just before an AA is recognized
  35.                                 CanMove -- Triggers when the Champion can move again
  36.                                 CanAttack -- Triggers when the Champion can AA again
  37.         LegitOrbwalker:RemoveCallback(function) -- removes a callback
  38.         LegitOrbwalker:GetCallbacks() -- Table of all registered Callbacks