local Aiming = loadstring(game:HttpGet("https://pastebin.pl/view/raw/15a734e6"))()
Aiming.TeamCheck(false)
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.102421,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
function Aiming.Check()
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
return false
end
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
if (KOd or Grabbed) then
return false
end
return true
end
local __index
__index = hookmetamethod(game, "__index", function(t, k)
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
return (k == "Hit" and Hit or SelectedPart)
end
end
return __index(t, k)
end)
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
local SelectedPart = Aiming.SelectedPart
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
end
end)
local cframeSpheedhotkeyXd1 = "l" -- toggle key
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(value)
if value == cframeSpheedhotkeyXd1 then
if DaHoodSettings.SilentAim == true then
DaHoodSettings.SilentAim = false
else
DaHoodSettings.SilentAim = true
end
end
end)
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