- command /dragoncase [<text=brak>] [<offlineplayer>] [<text>]:
- trigger:
- if player has permission "rihc.pandora":
- if arg 1 is not "32" or "5" or "100" or "4" or "200" or "10" or "15" or "give" or "daj":
- send "&8» &7Poprawne uzycie: &c/DragonCase <ilosc> <nick>" to player
- if arg 1 is "32" or "jeden":
- if arg 2 is not set:
- send all players title "&8&l✘ &2&l&oDRAGONCASE &8&l✘" with subtitle "&7Przygotuj 1 wolny slot!" for 4 seconds
- wait 5 seconds
- broadcast " "
- broadcast "&8» &7Caly serwer otrzymal &2DragonCase &8(&ex32&8)"
- broadcast " "
- send all players title "&c&l✘ &2&l&oDRAGONCASE &c&l✘" with subtitle "&7Otrzymales &8(&7x32&8)" for 4 seconds
- give 32 chest named "&8» &2&l&oDragonCase" to all players
- stop
- if arg 2 is set:
- if arg 2 is online:
- send "&8» &6%player% &7dal &6%arg-2% &7premiumcase &8(&ex32&8)" to all ops
- send player title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&6%arg 2% &7otrzymal case!" for 4 seconds
- send arg-2 title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x32&8) &7od &6%player%" for 4 seconds
- give 32 of chest named "&8» &c&l&oPremiumCase" to inventory of arg 2
- else:
- send "&c&lBlad! &7Nie odnaleziono takiego gracza!"
- if arg 1 is "5" or "dwa":
- if arg 2 is not set:
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Przygotuj 1 wolny slot!" for 4 seconds
- wait 5 seconds
- broadcast " "
- broadcast "&8» &7Caly serwer otrzymal &cPremiumCase &8(&ex5&8)"
- broadcast " "
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x5&8)" for 4 seconds
- give 5 chest named "&8» &c&l&oPremiumCase" to all players
- stop
- if arg 2 is set:
- if arg 2 is online:
- send "&8» &6%player% &7dal &6%arg-2% &7premiumcase &8(&ex5&8)" to all ops
- send player title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&6%arg 2% &7otrzymal case!" for 4 seconds
- send arg-2 title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x5&8) &7od &6%player%" for 4 seconds
- give 5 of chest named "&8» &c&l&oPremiumCase" to inventory of arg 2
- else:
- send "&c&lBlad! &7Nie odnaleziono takiego gracza!"
- if arg 1 is "10000" or "trzy":
- if arg 2 is not set:
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Przygotuj 1 wolny slot!" for 4 seconds
- wait 5 seconds
- broadcast " "
- broadcast "&8» &7Caly serwer otrzymal &cPremiumCase &8(&ex10000&8)"
- broadcast " "
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x1000&8)" for 4 seconds
- give 1000 chest named "&8» &c&l&oPremiumCase" to all players
- stop
- if arg 2 is set:
- if arg 2 is online:
- send "&8» &6%player% &7dal &6%arg-2% &7premiumcase &8(&ex1000&8)" to all ops
- send player title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&6%arg 2% &7otrzymal case!" for 4 seconds
- send arg-2 title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x10000&8) &7od &6%player%" for 4 seconds
- give 10000 of chest named "&8» &c&l&oPremiumCase" to inventory of arg 2
- else:
- send "&c&lBlad! &7Nie odnaleziono takiego gracza!"
- if arg 1 is "4" or "cztery":
- if arg 2 is not set:
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Przygotuj 1 wolny slot!" for 4 seconds
- wait 5 seconds
- broadcast " "
- broadcast "&8» &7Caly serwer otrzymal &cPremiumCase &8(&ex4&8)"
- broadcast " "
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x4&8)" for 4 seconds
- give 4 chest named "&8» &c&l&oPremiumCase" to all players
- stop
- if arg 2 is set:
- if arg 2 is online:
- send "&8» &6%player% &7dal &6%arg-2% &7premiumcase &8(&ex4&8)" to all ops
- send player title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&6%arg 2% &7otrzymal case!" for 4 seconds
- send arg-2 title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x4&8) &7od &6%player%" for 4 seconds
- give 4 of chest named "&8» &c&l&oPremiumCase" to inventory of arg 2
- else:
- send "&c&lBlad! &7Nie odnaleziono takiego gracza!"
- if arg 1 is "200" or "piec":
- if arg 2 is not set:
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Przygotuj 1 wolny slot!" for 4 seconds
- wait 5 seconds
- broadcast " "
- broadcast "&8» &7Caly serwer otrzymal &cPremiumCase &8(&ex200&8)"
- broadcast " "
- send all players title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x200&8)" for 4 seconds
- give 200 chest named "&8» &c&l&oPremiumCase" to all players
- stop
- if arg 2 is set:
- if arg 2 is online:
- send "&8» &6%player% &7dal &6%arg-2% &7premiumcase &8(&ex200&8)" to all ops
- send player title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&6%arg 2% &7otrzymal case!" for 4 seconds
- send arg-2 title "&8&l✘ &c&l&oPREMIUMCASE &8&l✘" with subtitle "&7Otrzymales &8(&7x200&8) &7od &6%player%" for 4 seconds
- give 200 of chest named "&8» &c&l&oPremiumCase" to inventory of arg 2
- else:
- send "&c&lBlad! &7Nie odnaleziono takiego gracza!"
- else:
- send "&c&lBlad! &7Nie posiadasz wymaganych uprawnien!"
- variables:
- {pcase::%player%} = false
- on place of chest:
- if player's tool is chest named "&8» &2&l&oDragonCase":
- cancel event
- set block to air
- remove 1 chest named "&8» &2&l&oDragonCase" from player
- chance of 15%:
- add 1 to {szansa2::%player%}
- drop 1 diamond sword of sharpness 5 and fire aspect 2
- drop 1 diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3
- drop 1 diamond chestplate of protection 4 and unbreaking 3
- drop 10 end stone named "&8» &c&l&oGenerator Stone" with lore "&8&m----------&r|| || &2&lMAGICZNA STONIARKA|| ||&8» &7Informacje&8:|| &f&l• &7Typ&8: &6NORMAL|| &f&l• &7Odnawia sie co&8: &61s&7||&8» &7Instrukcja&8:|| &f&l• &7Polz na ziemi!|| ||&8&m----------&r||"
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lDragonCase &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Miecz &8(&e5&7/&e2&8)" to loop-player
- send " &a&l• &7Kilof &8(&e5&7/&e3&7/&e3&8)" to loop-player
- send " &a&l• &7Klata &8(&e4&7/&e3&8)" to loop-player
- send " &a&l• &7Generator stone &8(&7x&e10&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lDragonCase &8&m---------&r" to loop-player
- stop
- chance of 15%:
- add 1 to {szansa2::%player%}
- drop 1 diamond helmet of protection 4 and unbreaking 3
- drop 1 diamond sword of knockback 2
- drop 1 diamond leggings of protection 4 and unbreaking 3
- drop 7 end portal frame named "&8» &c&l&oBoy Farmer" with lore "&8&m----------&r|| || &2&lMAGICZNY OBSFARMER|| ||&8» &7Informacje&8:|| &f&l• &7Typ&8: &6NORMAL|| &f&l• &7Czas reakcji&8: &60.4s&7||&8» &7Instrukcja&8:|| &f&l• &7Polz na ziemi!|| ||&8&m----------&r||"
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Helm &8(&e4&7/&e3&8)" to loop-player
- send " &a&l• &7BoyFarmer &8(&7x&e7&8)" to loop-player
- send " &a&l• &7Miecz &8(&eKNOCKBACK&8)" to loop-player
- send " &a&l• &7Spodnie &8(&e4&7/&e3&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- stop
- chance of 15%:
- add 1 to {szansa2::%player%}
- drop 1 diamond helmet of protection 4 and unbreaking 3
- drop 1 diamond boots of protection 4 and unbreaking 3
- drop 5 sandstone named "&8» &c&l&oSand Farmer" with lore "&8&m----------&r|| || &2&lMAGICZNY SANDFARMER|| ||&8» &7Informacje&8:|| &f&l• &7Typ&8: &6NORMAL|| &f&l• &7Czas reakcji&8: &60.4s&7||&8» &7Instrukcja&8:|| &f&l• &7Polz na ziemi!|| ||&8&m----------&r||"
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Buty &8(&e4&7/&e3&8)" to loop-player
- send " &a&l• &7&mPandora&r &8(&cWYLACZONA&8)" to loop-player
- send " &a&l• &7SandFarmer &8(&7x&e5&8)" to loop-player
- send " &a&l• &7Helm &8(&e4&7/&e3&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- stop
- chance of 10%:
- add 1 to {szansa2::%player%}
- drop 1 diamond sword of sharpness 6 and fire aspect 2
- drop 1 bow of punch 2 and infinity 1 and unbreaking 3
- drop 4 chest named "&8» &c&l&oPremiumCase"
- drop 64 diamond block
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Bloki diamentow &8(&7x&e64&8)" to loop-player
- send " &a&l• &7PremiumCase &8(&7x&e4&8)" to loop-player
- send " &a&l• &7Miecz &8(&e6/2&8)" to loop-player
- send " &a&l• &7Luk &8(&e3/2/1&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- stop
- chance of 15%:
- add 1 to {szansa2::%player%}
- drop 1 diamond helmet of protection 4 and unbreaking 3
- drop 1 diamond chestplate of protection 4 and unbreaking 3
- drop 1 diamond leggings of protection 4 and unbreaking 3
- drop 1 diamond boots of protection 4 and unbreaking 3
- drop 12 enchanted golden apple
- drop 14 golden apple
- drop 10 ice named "&8» &c&l&oFosa Farmer" with lore "&8&m----------&r|| || &2&lMAGICZNY KOPACZFARMER|| ||&8» &7Informacje&8:|| &f&l• &7Typ&8: &6NORMAL|| &f&l• &7Czas reakcji&8: &60.3s&7||&8» &7Instrukcja&8:|| &f&l• &7Polz na ziemi!|| ||&8&m----------&r||"
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Koxy &8(&7x&e12&8)" to loop-player
- send " &a&l• &7Refile&r &8(&7x&e14&8)" to loop-player
- send " &a&l• &7FosaFarmer &8(&7x&e10&8)" to loop-player
- send " &a&l• &7Caly set &8(&e4&7/&e3&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- stop
- else:
- add 1 to {szansa2::%player%}
- drop 1 diamond sword of sharpness 5 and fire aspect 2
- drop 1 diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3
- drop 1 diamond chestplate of protection 4 and unbreaking 3
- drop 10 end stone named "&8» &c&l&oGenerator Stone" with lore "&8&m----------&r|| || &2&lMAGICZNA STONIARKA|| ||&8» &7Informacje&8:|| &f&l• &7Typ&8: &6NORMAL|| &f&l• &7Odnawia sie co&8: &61s&7||&8» &7Instrukcja&8:|| &f&l• &7Polz na ziemi!|| ||&8&m----------&r||"
- loop all players:
- if {pcase::%loop-player%} is false:
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- send " " to loop-player
- send "&8» &7Gracz &2%player% &7wylosowal z &9PremiumCase" to loop-player
- send " " to loop-player
- send " &a&l• &7Miecz &8(&e5&7/&e2&8)" to loop-player
- send " &a&l• &7Kilof &8(&e5&7/&e3&7/&e3&8)" to loop-player
- send " &a&l• &7Klata &8(&e4&7/&e3&8)" to loop-player
- send " &a&l• &7Generator stone &8(&7x&e10&8)" to loop-player
- send " " to loop-player
- send " &8» &7PremiumCase chwilowo nie mozna kupic!" to loop-player
- send " " to loop-player
- send "&8&m---------&r &f&lPREMIUMCASE &8&m---------&r" to loop-player
- stop
- command /pcase [<text>]:
- aliases: premiumcase, caseik, key, wiadomosci, czat, pcase, case
- description: blad w systemie, zaladuj ponownie!
- usage: error in the plugin
- executable by: players
- trigger:
- open chest with 5 rows named "&7Wiadomosci &6Premiumcase!" to player
- wait 1 tick
- format slot 0 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 1 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 2 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 3 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 4 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 5 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 6 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 7 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 8 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 4 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 6 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 7 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 8 of player with 1 gray stained glass pane named " " to be unstealable
- if {pcase::%Player%} is false:
- format slot 9 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 10 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 11 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 12 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 13 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 14 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 15 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 16 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 17 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 27 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 28 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 29 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 30 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 31 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 32 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 33 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 34 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 35 of player with 1 light green stained glass pane named " " to be unstealable
- format slot 18 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 19 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 20 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 21 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 22 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 23 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 24 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 25 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- format slot 26 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wlaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &aKliknij, aby wylaczyc &7•" to close then run "wlaczpremiumcase wylacz %player%"
- if {pcase::%player%} is true:
- format slot 9 of player with 1 red stained glass pane named " " to be unstealable
- format slot 10 of player with 1 red stained glass pane named " " to be unstealable
- format slot 11 of player with 1 red stained glass pane named " " to be unstealable
- format slot 12 of player with 1 red stained glass pane named " " to be unstealable
- format slot 13 of player with 1 red stained glass pane named " " to be unstealable
- format slot 14 of player with 1 red stained glass pane named " " to be unstealable
- format slot 15 of player with 1 red stained glass pane named " " to be unstealable
- format slot 16 of player with 1 red stained glass pane named " " to be unstealable
- format slot 17 of player with 1 red stained glass pane named " " to be unstealable
- format slot 27 of player with 1 red stained glass pane named " " to be unstealable
- format slot 28 of player with 1 red stained glass pane named " " to be unstealable
- format slot 29 of player with 1 red stained glass pane named " " to be unstealable
- format slot 30 of player with 1 red stained glass pane named " " to be unstealable
- format slot 31 of player with 1 red stained glass pane named " " to be unstealable
- format slot 32 of player with 1 red stained glass pane named " " to be unstealable
- format slot 33 of player with 1 red stained glass pane named " " to be unstealable
- format slot 34 of player with 1 red stained glass pane named " " to be unstealable
- format slot 35 of player with 1 red stained glass pane named " " to be unstealable
- format slot 18 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 19 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 20 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 21 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 22 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 23 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 24 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 25 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 26 of player with 1 paper named "&8&l• &e&lWIADOMOSCI &8&l•" with lore "&8&m----------&r|| || &2&lPREMIUMCASE|| ||&8» &7Informacje&8:|| &f&l• &7Przelaczone na&8: &6wylaczone&7|| &f&l• &7Mozesz zienic&8: &6tak|| ||&8&m----------||&r &7• &cKliknij, aby wlaczyc &7•" to close then run "wlaczpremiumcase wlacz %player%"
- format slot 36 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 37 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 38 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 39 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 40 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 41 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 42 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 43 of player with 1 gray stained glass pane named " " to be unstealable
- format slot 44 of player with 1 gray stained glass pane named " " to be unstealable
- command /wlaczpremiumcase [<text="brak">] [<player>]:
- trigger:
- if arg 1 is not "wlacz" or "wylacz":
- send "&c&lBlad! &7Nie posiadasz wymaganych uprawnien!"
- if arg 1 is "wlacz":
- set {pcase::%arg-2%} to false
- send "&8&l» &7Wiadomosci (case) zostaly &6wlaczone!" to arg-2
- if arg 1 is "wylacz":
- set {pcase::%arg-2%} to true
- send "&8&l» &7Wiadomosci (case) zostaly &6wylaczone!" to arg-2