import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
done = False
# Flaga done służy do wiecznej pętli
while not done:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
# jeżeli eventem jest naciśnięcie przycisku, to wydrukuj jego opis
print(event)
pygame.display.flip()
pygame.exit()
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