- (how to climb the ranks)
- think about the enemy comp and how it is countered
- communicate and ping your teammates to help
- only play in suitable conditions, cool weather- after eating not before- not stressed/bored
- practice warding and gold management, keep playing games to develop a muscle memory
- focus on playing for performing rather than playing to win
- only play ranked when you are sure your fundementals are good to climb with, play normals if they aren't
- focus on countring your opponent adc more
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- (weapons' abilities names)
- gravitum q > eclipse
- calibrum q > Moonshot
- severum q > onslaught
- crescendum q > sentry
- Infernum q > Duskwave
- every ability that has gravitum as secondry weapon is named Binding
- every ability that has calibrum as secondry weapon is named Precision
- every ability that has severum as secondry weapon is named Resurgent
- every ability that has crescendum as secondry weapon is named Arcing
- every ability that has infernum as secondry weapon is named Incendiary
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- (runes)
- Conqueror {extended all in}
- Press the attack {short trades, single target dps}
- Lethal Tempo {winning match up lanebully}
- Precision: overheal {default}- Presensce of mind {trade rotations}
- alacrity {Early game option}- bloodline {Late game option}
- Coup de Grace {enemy has only 1 tank}/cutdown {enemy has tanks} cull on cheater
- (cutdown: boots refill/4pots, longsword 3 pots, cull) (coup de grace: doran's)
- sorcery: nimbus cloak/absolute focus, gathering storm {late game damage and mobility}
- Domination: taste of blood (early trading), Ingenious Hunter (cd items cheese)/treasure hunter (default)
- inspiration (Hack advantages): magical footwear (Gold advantage)
- Biscuit delivery (extend the lane with mana, weapon management for all in with infernum)
- cosmic insight (items and sums cooldown)/ Approach velocity (with poke runes)
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- (runes for bot match up playstyles)
- Peel vs (All in) = Conq, overheal, SORCERY
- All in vs (Trading) = PTA/Conq, Overheal, INSPIRATION
- Trading vs (Poke) = PTA/Conq, POM, DOMINATION
- Poke/trading vs (Peel) = LT, overheal/POM, INSPIRATION
- (if you win trading go trade runes and refillable)
- (if you lose the trading/poking go all in/peel runes and never ever trade)
- (if you lose the lane go late game focused runes)
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- (mythics)
- shieldbow: against burst - needs LDR third
- kraken slayer: default build - safely allows item completion delay
- galeforce: snowballing - free flash - cheating positioning - forcing fights
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- (LvL ups)
- max LvL damage first then either attackspeed or lethality (can alternate the leveling)
- Lethality when you rely on spells with short trading/all in, good with galeforce build
- attackspeed when you rely on poke/carry with auto attacks, good with kraken iE
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- (legendaries)
- infinity edge: Core 2rd item
- Runaan's Hurricane: +3rd Core item, take zeal after iE
- Bloodthirster: +3rd Core item, take vamp scepter after iE if you have no healing
- Lord Dominik's Regards: +3rd Core against tanks unless it's off-tanks (healers with not much HP)
- Mortal Reminder: +3rd Core Against off-tanks and heals when your team doesn't have proactive greivous wounds
- essence reaver: +3rd with galeforce cheese domination runes
- rapidfire cannon: +3rd item against ranged damage with troublesome melee opponents, great with grav and cali
- Phantom Dancer: +3rd with kraken or PTA against non-tank threat
- collector: +3rd when ahead in game with galeforce, good with red buff
- stormrazor: +3rd gold efficient item against squishies team with kraken
- scimitar: against heavy ap
- Guardian angel: against "tryndamere" kind of champs (+4th item)
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- (builds)
- {note: qss is better than mr boots as an adc, go either tabis or berserkers, unless all the enemy team is magic}
- If no one is getting legendary armor item: Mythic -> IE -> zeal, vamp scepter
- against stacking armor: Mythic -> IE -> Last whisper item, zeal, vamp scepter
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- (starting items)
- doran's blade (coup de grace)//long sword/boots + pots (cutdown +against poke)//boots + refillable (cutdown +against all in)
- cheater recall: crash cannon wave on 450 gold and get cull (perfect cs early is important)
- on first back: if you want to win trades get pickaxe/long sword
- if you are going to lose trades get noonquiver
- if your opponent has catch/burst abilities get Tier 2 boots, or when you don't have flash
- if your opponent heals and your support can't do proactive greivous wounds buy Executioner
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- (double combos explained)
- note: numbers are rating of the combo usability common (1) to niche (10)
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- I_calibrum-severum {the hit and run} 7/8
- good early game with PTA easy proc and triple combo, best usability and safety in late game
- you use calibrum for backline damage
- severum for safety and punishment
- works as a disengage in protect and split comps to be able to fire back after disengage
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- II_calibrum-gravitum {the bird hunter} 6
- the best combo for poking
- calibrum and gravitum q can loop in early game if you time it right (only worth with conq)
- you use each weapon to set up with the other weapon's range and skillshot
- good for catch and siege, the combo is stronger with Runaan's
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- III_calibrum-infernum {the blazing rain} 1
- Burst and DPS combo, eliminates aphelios weakness in early-mid game
- you w to calibrum if the target is out of range of infernum and is low, or to kite further
- you w to infernum if the targets are reachable and no risk of being dived
- good overall in comps but puts your other weapons in a bad state
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- IV_calibrum-crescendum {the bright half of the moon} 5
- a combo that controls fights and suprises enemies, has the best weapon synergy
- put the sentry in bushes that the enemy will come from to create HP gaps
- use calibrum ult to hunt down lower targets or use crescendum ult for crescendum dps
- you use each weapon to keep crescendum stacked or to get targets slightly out of range
- overall good in comps, except in attack without runaans
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- V_severum-gravitum {the deal with the devil} 9
- movement control combo with lifesteal, good against melees
- focuses on controlling gaps using "binding onslaught" can save fights
- average early game, can farm but very sensitive to over stepping because it loses trades
- good in catch, can work in attack with grav ult and runaans, bad against siege and long range
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- VI_severum-infernum {The Moon's Edge} 2/3
- Best sustain combo, goes with sustain lane or peel lane
- farming with this combo is the fastest, but can deplete fast so you either wanna use it to farm or to teamfight
- use severum as a gap tool and infernum as dps, only use severum as dps against windwalls
- the ult is double sided coin which can save you or kill enemies
- good in attack comp or split/protect comp
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- VII_severum-crescendum {the shredder} 7/8
- The power combo early game and objective clear, falls off later cuz of usability
- the combo is "Arcing onslaught" to stack crescendum mirrors and auto attack with crescendum
- get AS items or level w for effectivity, use sentry to get more health/dps, best against no cc
- good in protect/split and catch comps
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- VIII_gravitum-infernum {the tarred flame} 2/3
- best combo for teamfighting because of the utility and dps
- the combo is aa > "binding eclipse" > w > aa > "binding duskwave" for best dps in early
- you can get creative with how you use the two weapons but always aa before duskwave if you can
- good over all in comps especially attack, bad in split
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- IX_gravitum-crescendum {the dark half of the moon} 10
- gap creator, very useful for objective control and peeling, bush control
- is good against melee match ups where you don't want to close gaps
- can be paired with LT to give damage and heavy utlity in teamfights with sentry
- sentry can be used to make it easier for siege comp to land their abilities
- good in protect
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- X_crescendum-infernum {the blazing blade} 4
- immobile glass cannon, best dps in teamfights
- has the same spike as {the shredder} in early, you can use infernum to poke instead of all in
- the best usage of this combo is combining LT max stacks deploying sentry and infernum aa
- good in attack, protect, and siege because of double usage of the combo
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- (laning basics)
- (tips)
- know your limits and play according to them, like if you can lane or you have to play to your late strength
- focus caster minions and ignore melee minion's damage, this improves your farming and poking
- learn the abilties and cooldowns of other champions to use to your favor/ once the enemy uses long cd spells you can go in.
- (ally support formula)
- if your support focuses on poke: match his poke and move with him, avoid all ins, slow push into poke
- if your support focuses on all in: get engage weapons like grav, keep wave closer to your side
- if your support peels: play passively until you reach the required spike for solo all in and carrying
- if your support sustains: keep your distance with them when poking and backing, don't die by getting isolated
- (jungle related)
- watch out for their jungler's path and beware of lvl 2 cheese
- if your jungler focuses on ganking and theirs focuses on farming play lane aggressively
- your jungler is farming and enemy jungler is ganker play defensively when you don't see him on the map
- for leashing hit the camp with 3-4 severum autos and fall back to lane with a calibrum auto
- if your enemy botlane is leashing you can deny them xp by cutting their wave and making the 6 minions focus you
- (weapon usage)
- -watch out your mana usage, be at half mana bar at all times, aa more
- -you can hold out calibrum q aa after landing it to prolong having conquerer stacks
- if you auto attack moonmark the animation pause can be punished from the nearby wave or the enemy
- use calibrum mark to reset your auto attacks by attacking a different target then the mark
- -do not waste q ineffectively make it always for either poking, pushing, sometimes farming
- -watch out for minions aggro when you poke with auto attacks, sev will make out for it
- -infernum to shove/all in on lvl 3/poke - gravitum for kill pressure
- -don't commit on stacking crescendum if you can't use it, lvl 5 is a powerspike with crescendum
- -you can't cast ult mid infernum or severum animation
- (wards)
- early ward effectively for map info or lane info, like spotting an early cheese
- ward always before 4 mins in the game then before every 3 mins
- watch your LvL9 for blue ward purchase at base
- always have a control ward in stock for revealing an enemy you are attacking in the bush, or use cali/infer/cres
- do not face-check. even for warding. don't even ward there.
- never galeforce early as an initiator unless it's single targetted pick, do it in the middle of commotion
- you won't be spotted
- (mechanics)
- only take trades when you know you win them
- when enemy uses all spells on your allies that's your cue to all in on their adc if you can
- match your support's range and aggro
- never commit to int fights, look for the window where the enemy oversteps
- count the enemies values to determine whether the fight is winnable or not
- use the bushes to your advantage to escape targetted skills or attacks
- (game knowledge)
- -a champion with no mana/just used his long cooldown spells has near 0 damage in fights except adcs
- -a huge minion wave counts as a champion, in terms or damage and gold
- -being "weakside" means you are behind in matchup, level, gold, jungle focus, waveclear.. learn to play weakside
- -being "strongside" is being able to dominate your lane and transfer that to game, do it when you can
- -stay away from bushes early if the enemy has a strong level 1 to avoid cheese
- -always stand in the opposing way of the enemy support (north side if support is south and vice versa)
- -stand on the parallel direction of the enemy adc to poke him with calibrum when he goes for cs
- -not dying at moments where the enemy is strong gives an automatic win, be aware of when the enemy is at their strongest and their weakest.
- -you can flash the damage and effect of alistar's headbutt
- -you can't cast exhaust in cc
- -time limits to get starter, first, second, and third items when even in lane are: 3:00 (450~ gold cheater), 12:00, 18:00, 24:00
- -play around the drake spawns in botlane, after 3rd wave cheater recall start slowpushing by removing 1 caster minion on the enemy wave to crash a big wave before the drake fight
- -assist in killing dragons to gain legend stacks
- -when you prepare for drake by pushing and jungler did not, crash the wave then either do it alone if you can or recall
- -look for staying on top or mid after 20 mins
- -splitting on adc works unless there's a baron up which then you don't go bot
- -if you don't have safety in farming and will be getting dove learn to stick to someone to protect you even if you lose xp and gold in the process
- -always use farsight on bushes near you that are a threat to you, if there aren't use it to spot enemies or enemy wards
- (map awareness)
- assign trigger actions to make you look at the map and check tab for 1 second, for example: (every last hit)
- or just stare at the map whenever you can (keep your eyes peeled)
- examples to what to look for on the map:
- your jungler and enemy jungler pathing, other laners
- the lanes state and what's happening on them, if there's a gank opportunity for enemy or not
- where is the fog of war, where should you path/stand according to it
- where are the critical points on the map and where you should get and deny vision
- if it's ok to commit on a fight, if it's ok to step up for farming or pushing in lane, midlane, or sidelane
- if it's important to hard shove to rotate for a good fight before the enemy does
- if it's ok to splitpush, by looking out for who's away from that point from the enemy team and who you can 1v1
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- forbidden section: (if you somehow got this file please stay away from here):
- there will be consequences...
- i warned you...
- aphelios jungle:
- farm the camps with infernum or crescendum in hand, gank with grav or sev in hand
- use calibrum q constantly and get rid of it