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From Mido (MouayadD), 1 Year ago, written in Plain Text.
This paste is a reply to Re: Re: Aphelios formula from MouayadD - view diff
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  1. (how to climb the ranks)
  2. think about the enemy comp and how it is countered
  3. communicate and ping your teammates to help
  4. only play in suitable conditions, cool weather- after eating not before- not stressed/bored
  5. practice warding and gold management, keep playing games to develop a muscle memory
  6. focus on playing for performing rather than playing to win
  7. only play ranked when you are sure your fundementals are good to climb with, play normals if they aren't
  8. focus on countring your opponent adc more
  9. _____________________________________________________________________________________
  10. (weapons' abilities names)
  11. gravitum q > eclipse
  12. calibrum q > Moonshot
  13. severum q > onslaught
  14. crescendum q > sentry
  15. Infernum q > Duskwave
  16. every ability that has gravitum as secondry weapon is named Binding
  17. every ability that has calibrum as secondry weapon is named Precision
  18. every ability that has severum as secondry weapon is named Resurgent
  19. every ability that has crescendum as secondry weapon is named Arcing
  20. every ability that has infernum as secondry weapon is named Incendiary
  21. _____________________________________________________________________________________
  22. (runes)
  23. Conqueror {extended all in}
  24. Press the attack {short trades, single target dps}
  25. Lethal Tempo {winning match up lanebully}
  26.  
  27.  Precision: overheal {default}- Presensce of mind {trade rotations}
  28.             alacrity {Early game option}- bloodline {Late game option}
  29.             Coup de Grace {enemy has only 1 tank}/cutdown {enemy has tanks} cull on cheater
  30.  
  31. (cutdown: boots refill/4pots, longsword 3 pots, cull) (coup de grace: doran's)
  32.  
  33.  sorcery: nimbus cloak/absolute focus, gathering storm {late game damage and mobility}
  34.  Domination: taste of blood (early trading), Ingenious Hunter (cd items cheese)/treasure hunter (default)
  35.  inspiration (Hack advantages): magical footwear (Gold advantage)
  36.                                 Biscuit delivery (extend the lane with mana, weapon management for all in with infernum)
  37.                                 cosmic insight (items and sums cooldown)/ Approach velocity (with poke runes)
  38. _____________________________________________________________________________________
  39. (runes for bot match up playstyles)
  40. Peel vs (All in) = Conq, overheal, SORCERY
  41. All in vs (Trading) = PTA/Conq, Overheal, INSPIRATION
  42. Trading vs (Poke) = PTA/Conq, POM, DOMINATION
  43. Poke/trading vs (Peel) = LT, overheal/POM, INSPIRATION
  44.  
  45. (if you win trading go trade runes and refillable)
  46. (if you lose the trading/poking go all in/peel runes and never ever trade)
  47. (if you lose the lane go late game focused runes)
  48. _____________________________________________________________________________________
  49. (mythics)
  50. shieldbow:  against burst - needs LDR third
  51. kraken slayer:  default build - safely allows item completion delay
  52. galeforce:  snowballing - free flash - cheating positioning - forcing fights
  53. _____________________________________________________________________________________
  54. (LvL ups)
  55. max LvL damage first then either attackspeed or lethality (can alternate the leveling)
  56.  
  57. Lethality when you rely on spells with short trading/all in, good with galeforce build
  58. attackspeed when you rely on poke/carry with auto attacks, good with kraken iE
  59. _____________________________________________________________________________________
  60. (legendaries)
  61. infinity edge:  Core 2rd item
  62.  
  63. Runaan's Hurricane: +3rd Core item, take zeal after iE
  64. Bloodthirster:  +3rd Core item, take vamp scepter after iE if you have no healing
  65. Lord Dominik's Regards:  +3rd Core against tanks unless it's off-tanks (healers with not much HP)
  66. Mortal Reminder:  +3rd Core Against off-tanks and heals when your team doesn't have proactive greivous wounds
  67.  
  68. essence reaver:  +3rd with galeforce cheese domination runes
  69.  
  70. rapidfire cannon:  +3rd item against ranged damage with troublesome melee opponents, great with grav and cali
  71. Phantom Dancer:  +3rd with kraken or PTA against non-tank threat
  72. collector:  +3rd when ahead in game with galeforce, good with red buff
  73. stormrazor:  +3rd gold efficient item against squishies team with kraken
  74.  
  75. scimitar:  against heavy ap
  76.  
  77. Guardian angel: against "tryndamere" kind of champs (+4th item)
  78. _____________________________________________________________________________________
  79. (builds)
  80. {note: qss is better than mr boots as an adc, go either tabis or berserkers, unless all the enemy team is magic}
  81.  
  82. If no one is getting legendary armor item: Mythic -> IE -> zeal, vamp scepter
  83. against stacking armor: Mythic -> IE -> Last whisper item, zeal, vamp scepter
  84. _____________________________________________________________________________________
  85. (starting items)
  86. doran's blade (coup de grace)//long sword/boots + pots (cutdown +against poke)//boots + refillable (cutdown +against all in)
  87.  
  88. cheater recall: crash cannon wave on 450 gold and get cull (perfect cs early is important)
  89.  
  90. on first back:  if you want to win trades get pickaxe/long sword
  91.                        if you are going to lose trades get noonquiver
  92.                        if your opponent has catch/burst abilities get Tier 2 boots, or when you don't have flash
  93.                        if your opponent heals and your support can't do proactive greivous wounds buy Executioner
  94. _____________________________________________________________________________________
  95. _____________________________________________________________________________________
  96. (double combos explained)
  97. note: numbers are rating of the combo usability common (1) to niche (10)
  98. _____________________________________________________________________________________
  99. I_calibrum-severum {the hit and run} 7/8
  100.   good early game with PTA easy proc and triple combo, best usability and safety in late game
  101.     you use calibrum for backline damage
  102.     severum for safety and punishment
  103.   works as a disengage in protect and split comps to be able to fire back after disengage
  104. _____________________________________________________________________________________
  105. II_calibrum-gravitum {the bird hunter} 6
  106.   the best combo for poking
  107.     calibrum and gravitum q can loop in early game if you time it right (only worth with conq)
  108.     you use each weapon to set up with the other weapon's range and skillshot
  109.   good for catch and siege, the combo is stronger with Runaan's
  110. _____________________________________________________________________________________
  111. III_calibrum-infernum {the blazing rain} 1
  112.   Burst and DPS combo, eliminates aphelios weakness in early-mid game
  113.     you w to calibrum if the target is out of range of infernum and is low, or to kite further
  114.     you w to infernum if the targets are reachable and no risk of being dived
  115.   good overall in comps but puts your other weapons in a bad state
  116. _____________________________________________________________________________________
  117. IV_calibrum-crescendum {the bright half of the moon} 5
  118.   a combo that controls fights and suprises enemies, has the best weapon synergy
  119.     put the sentry in bushes that the enemy will come from to create HP gaps
  120.     use calibrum ult to hunt down lower targets or use crescendum ult for crescendum dps
  121.     you use each weapon to keep crescendum stacked or to get targets slightly out of range
  122.   overall good in comps, except in attack without runaans
  123. _____________________________________________________________________________________
  124. V_severum-gravitum {the deal with the devil} 9
  125.   movement control combo with lifesteal, good against melees
  126.     focuses on controlling gaps using "binding onslaught" can save fights
  127.     average early game, can farm but very sensitive to over stepping because it loses trades
  128.  good in catch, can work in attack with grav ult and runaans, bad against siege and long range
  129. _____________________________________________________________________________________
  130. VI_severum-infernum {The Moon's Edge} 2/3
  131.   Best sustain combo, goes with sustain lane or peel lane
  132.     farming with this combo is the fastest, but can deplete fast so you either wanna use it to farm or to teamfight
  133.     use severum as a gap tool and infernum as dps, only use severum as dps against windwalls
  134.     the ult is double sided coin which can save you or kill enemies
  135.   good in attack comp or split/protect comp
  136. _____________________________________________________________________________________
  137. VII_severum-crescendum {the shredder} 7/8
  138.   The power combo early game and objective clear, falls off later cuz of usability
  139.     the combo is "Arcing onslaught" to stack crescendum mirrors and auto attack with crescendum
  140.     get AS items or level w for effectivity, use sentry to get more health/dps, best against no cc
  141.   good in protect/split and catch comps
  142. _____________________________________________________________________________________
  143. VIII_gravitum-infernum {the tarred flame} 2/3
  144.   best combo for teamfighting because of the utility and dps
  145.     the combo is aa > "binding eclipse" > w > aa > "binding duskwave" for best dps in early
  146.     you can get creative with how you use the two weapons but always aa before duskwave if you can
  147.   good over all in comps especially attack, bad in split
  148. _____________________________________________________________________________________
  149. IX_gravitum-crescendum {the dark half of the moon} 10
  150.   gap creator, very useful for objective control and peeling, bush control
  151.     is good against melee match ups where you don't want to close gaps
  152.     can be paired with LT to give damage and heavy utlity in teamfights with sentry
  153.     sentry can be used to make it easier for siege comp to land their abilities
  154.   good in protect
  155. _____________________________________________________________________________________
  156. X_crescendum-infernum {the blazing blade} 4
  157.   immobile glass cannon, best dps in teamfights
  158.     has the same spike as {the shredder} in early, you can use infernum to poke instead of all in
  159.     the best usage of this combo is combining LT max stacks deploying sentry and infernum aa
  160.   good in attack, protect, and siege because of double usage of the combo
  161. _____________________________________________________________________________________
  162. _____________________________________________________________________________________
  163. (laning basics)
  164.  (tips)
  165. know your limits and play according to them, like if you can lane or you have to play to your late strength
  166. focus caster minions and ignore melee minion's damage, this improves your farming and poking
  167. learn the abilties and cooldowns of other champions to use to your favor/ once the enemy uses long cd spells you can go in.
  168.  
  169.  (ally support formula)
  170. if your support focuses on poke: match his poke and move with him, avoid all ins, slow push into poke
  171. if your support focuses on all in: get engage weapons like grav, keep wave closer to your side
  172. if your support peels: play passively until you reach the required spike for solo all in and carrying
  173. if your support sustains: keep your distance with them when poking and backing, don't die by getting isolated
  174.  
  175.  (jungle related)
  176. watch out for their jungler's path and beware of lvl 2 cheese
  177. if your jungler focuses on ganking and theirs focuses on farming play lane aggressively
  178. your jungler is farming and enemy jungler is ganker play defensively when you don't see him on the map
  179. for leashing hit the camp with 3-4 severum autos and fall back to lane with a calibrum auto
  180. if your enemy botlane is leashing you can deny them xp by cutting their wave and making the 6 minions focus you
  181.  
  182.  (weapon usage)
  183. -watch out your mana usage, be at half mana bar at all times, aa more
  184.  
  185. -you can hold out calibrum q aa after landing it to prolong having conquerer stacks
  186. if you auto attack moonmark the animation pause can be punished from the nearby wave or the enemy
  187. use calibrum mark to reset your auto attacks by attacking a different target then the mark
  188.  
  189. -do not waste q ineffectively make it always for either poking, pushing, sometimes farming
  190. -watch out for minions aggro when you poke with auto attacks, sev will make out for it
  191. -infernum to shove/all in on lvl 3/poke - gravitum for kill pressure
  192. -don't commit on stacking crescendum if you can't use it, lvl 5 is a powerspike with crescendum
  193. -you can't cast ult mid infernum or severum animation
  194.  
  195.  (wards)
  196. early ward effectively for map info or lane info, like spotting an early cheese
  197. ward always before 4 mins in the game then before every 3 mins
  198. watch your LvL9 for blue ward purchase at base
  199. always have a control ward in stock for revealing an enemy you are attacking in the bush, or use cali/infer/cres
  200. do not face-check. even for warding. don't even ward there.
  201. never galeforce early as an initiator unless it's single targetted pick, do it in the middle of commotion
  202. you won't be spotted
  203.  
  204. (mechanics)
  205. only take trades when you know you win them
  206. when enemy uses all spells on your allies that's your cue to all in on their adc if you can
  207. match your support's range and aggro
  208. never commit to int fights, look for the window where the enemy oversteps
  209. count the enemies values to determine whether the fight is winnable or not
  210. use the bushes to your advantage to escape targetted skills or attacks
  211.  
  212. (game knowledge)
  213. -a champion with no mana/just used his long cooldown spells has near 0 damage in fights except adcs
  214. -a huge minion wave counts as a champion, in terms or damage and gold
  215. -being "weakside" means you are behind in matchup, level, gold, jungle focus, waveclear.. learn to play weakside
  216. -being "strongside" is being able to dominate your lane and transfer that to game, do it when you can
  217. -stay away from bushes early if the enemy has a strong level 1 to avoid cheese
  218.  
  219. -always stand in the opposing way of the enemy support (north side if support is south and vice versa)
  220. -stand on the parallel direction of the enemy adc to poke him with calibrum when he goes for cs
  221. -not dying at moments where the enemy is strong gives an automatic win, be aware of when the enemy is at their strongest and their weakest.
  222. -you can flash the damage and effect of alistar's headbutt
  223. -you can't cast exhaust in cc
  224.  
  225. -time limits to get starter, first, second, and third items when even in lane are: 3:00 (450~ gold cheater), 12:00, 18:00, 24:00
  226. -play around the drake spawns in botlane, after 3rd wave cheater recall start slowpushing by removing 1 caster minion on the enemy wave to crash a big wave before the drake fight
  227. -assist in killing dragons to gain legend stacks
  228. -when you prepare for drake by pushing and jungler did not, crash the wave then either do it alone if you can or recall
  229.  
  230. -look for staying on top or mid after 20 mins
  231. -splitting on adc works unless there's a baron up which then you don't go bot
  232. -if you don't have safety in farming and will be getting dove learn to stick to someone to protect you even if you lose xp and gold in the process
  233. -always use farsight on bushes near you that are a threat to you, if there aren't use it to spot enemies or enemy wards
  234.  
  235. (map awareness)
  236. assign trigger actions to make you look at the map and check tab for 1 second, for example: (every last hit)
  237. or just stare at the map whenever you can (keep your eyes peeled)
  238. examples to what to look for on the map:
  239.    your jungler and enemy jungler pathing, other laners
  240.    the lanes state and what's happening on them, if there's a gank opportunity for enemy or not
  241.    where is the fog of war, where should you path/stand according to it
  242.    where are the critical points on the map and where you should get and deny vision
  243.    if it's ok to commit on a fight, if it's ok to step up for farming or pushing in lane, midlane, or sidelane
  244.    if it's important to hard shove to rotate for a good fight before the enemy does
  245.    if it's ok to splitpush, by looking out for who's away from that point from the enemy team and who you can 1v1
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  256. __________________________________________________________________________________________________________________________________________________________
  257. forbidden section: (if you somehow got this file please stay away from here):
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  314. i warned you...
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  341. aphelios jungle:
  342.  
  343. farm the camps with infernum or crescendum in hand, gank with grav or sev in hand
  344.  
  345. use calibrum q constantly and get rid of it
  346.