Facebook
From MouayadD, 2 Years ago, written in Plain Text.
This paste is a reply to Re: Aphelios formula from MouayadD - view diff
Embed
Download Paste or View Raw
Hits: 335
  1. (how to climb the ranks)
  2. think about the enemy comp and how it is countered
  3. communicate and ping your teammates to help
  4. only play in suitable conditions, cool weather- after eating not before- not stressed/bored
  5. practice warding and gold management, keep playing games to develop a muscle memory
  6. focus on playing for performing rather than playing to win
  7. only play ranked when you are sure your fundementals are good to climb with, play normals if they aren't
  8. focus on countring your opponent adc more
  9. _____________________________________________________________________________________
  10. (weapons' abilities names)
  11. gravitum q > eclipse
  12. calibrum q > Moonshot
  13. severum q > onslaught
  14. crescendum q > sentry
  15. Infernum q > Duskwave
  16. every ability that has gravitum as secondry weapon is named Binding
  17. every ability that has calibrum as secondry weapon is named Precision
  18. every ability that has severum as secondry weapon is named Resurgent
  19. every ability that has crescendum as secondry weapon is named Arcing
  20. every ability that has infernum as secondry weapon is named Incendiary
  21. _____________________________________________________________________________________
  22. (runes)
  23. Conqueror {extended all in}
  24. Press the attack {short trades, single target dps}
  25. Lethal Tempo {match up winning, against lots of tanks}
  26. Fleet Footwork {against 2 pokes, instead of D shield}
  27. First strike {lane bully against 2 short range}
  28.  
  29.  Precision: overheal {sustain early, late game}- Presensce of mind {spell spam, extended lane perma fights}
  30.             alacrity {damage option}- bloodline {if you lack healing}
  31.             coup de grace {default}- cutdown {starting cull/long sword}
  32.  
  33.  sorcery (against scaling): (nimbus cloak- absolute focus), gathering storm {late game damage and mobility}
  34.  Domination (against early): taste of blood (trading), Ingenious Hunter (galeforce, ER)
  35.  inspiration (Hack advantages): magical footwear (Gold advantage)
  36.                                                    Biscuit delivery (use on low health-mana)
  37.                                                    cosmic insight (items and flash cooldown)
  38. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  39. runes combinations: domination tree + presence of mind {for early game}
  40. _____________________________________________________________________________________
  41. (runes for bot match up playstyles)
  42. Peel vs (Burst, AoE) = conqueror, overheal, cutdown, SORCERY (cull, kraken/shieldbow)
  43. Burst vs (AoE, Sustain)= PTA, POM, Bloodline, coup de grace, DOMINATION (d blade, galeforce)
  44. AoE vs (Sustain, Poke) = Conq/fleet, coup de grace (d blade)
  45. Sustain vs (Poke, Peel) = LT/pta, overheal, INSPIRATION (heal/cull)
  46. Poke vs (Peel, Burst) = LT, overheal, coup de grace, INSPIRATION (d blade, galeforce)
  47. _____________________________________________________________________________________
  48. (mythics)
  49. shieldbow:  against burst - needs armor pen
  50. kraken slayer:  damage - your team peels you - little threat of dives
  51. galeforce:  snowballing - dodging dives (free flash) - cheating positioning
  52. _____________________________________________________________________________________
  53. (lvl ups)
  54. max lvl damage first then either attackspeed or lethality (can alternate the leveling)
  55. Lethality when you rely on short trading, good with galeforce/shieldbow builds
  56. attackspeed when you rely on extended trading/all in, good with kraken
  57. _____________________________________________________________________________________
  58. (legendaries)
  59. essence reaver:  against a team of squishies, with galeforce
  60. Runaan's Hurricane:  early item for perma push and stealing jungle, late clustered fights
  61.  
  62. mortal reminder:  (delay it) only buy executioner, against lifesteal and heal
  63. infinity edge:  Core 3rd item
  64. Lord Dominik's Regards:  Core item, 2nd 3rd or 4th
  65. scimitar:  against heavy ap
  66.  
  67. stormrazor:  against squishies team, with kraken
  68.  
  69. rapidfire cannon:  goes against heavy ranged damage with troublesome melee opponents, great with grav and cali
  70. Phantom Dancer:  can replace stormrazor, giving movement speed instead of slowing opponents, less damage
  71. collector:  snowballing item, secures kills, good with red buff, good with chemtech
  72. Bloodthirster:  good against poke
  73.  
  74. edge of night:  against unavoidable cc like vi,malph,naut..
  75. Serpent fangs:  against mountain drake soul and shields
  76. Guardian angel:  when you have to initiate (4th-5th item)
  77.  
  78. maw: against heavy ap
  79. deathdance: heavy ad
  80. _____________________________________________________________________________________
  81. (builds)
  82. {note: qss is better than mr boots as an adc, go either tabis or berserkers, unless all the enemy team is magic}
  83. If no one is getting legendary armor item: mythic -> IE + 2 cloak ->
  84. Against full squishies: Galeforce -> ER -> IE -> LDR
  85. against stacking armor: Kraken -> LDR -> IE
  86. support getting the kills: noonquiver -> RH -> mythic -> LDR/IE
  87. _____________________________________________________________________________________
  88. (starting items)
  89. cull/long sword if cutdown (can farm/poke safely)// doran's blade if coup de grace (default)
  90. on first back:  if you are winning trades get pickaxe+long sword
  91.                        if you are losing trades get noonquiver
  92.                        if your opponent heals a lot get executioner asap
  93.                        if your opponent has catch/burst abilities BUY BOOTS
  94. _____________________________________________________________________________________
  95. _____________________________________________________________________________________
  96. (double combos explained)
  97. note: galeforce can affect the playstyle of these combos, there's a note under each combo
  98. note: numbers are rating of the combo usability common (1) to niche (10)
  99. _____________________________________________________________________________________
  100. I_calibrum-severum {the hit and run} 6/5
  101.   good early game with PTA easy proc and triple combo, best usability and safety in late game
  102.     you use calibrum for backline damage
  103.     severum for safety and punishment
  104.   works as a disengage in protect and split comps to be able to fire back after disengage
  105. ((galeforce enhances survivability, and make a cali q ult surprise combo))
  106. _____________________________________________________________________________________
  107. II_calibrum-gravitum {the bird hunter} 8
  108.   the best combo for poking
  109.     calibrum and gravitum q can loop in early game if you time it right (only worth with conq)
  110.     you use each weapon to set up with the other weapon's range and skillshot
  111.   good for catch and siege, the combo is stronger with Runaan's
  112. ((galeforce enhances the catch ability with gravitum by dash->aa->q instead of calibrum q,
  113. it makes the combo mobile by using galeforce to kite after aa->q catch for an ambush))
  114. _____________________________________________________________________________________
  115. III_calibrum-infernum {the rain of fire} 2
  116.   Burst and DPS combo, eliminates aphelios weakness in early-mid game
  117.     you w to calibrum if the target is out of range of infernum and is low, or to kite further
  118.     you w to infernum if the targets are reachable and no risk of being dived
  119.   good overall in comps but puts your other weapons in a bad state
  120. ((galeforce makes the combo mobile, it gives better infernum q landing on multiple targets,
  121. unlocks the aa q infernum burst combo which is good for catch with PTA))
  122. _____________________________________________________________________________________
  123. IV_calibrum-crescendum {the rain of blades} 1
  124.   a combo that controls fights and suprises enemies, has the best weapon synergy
  125.     put the sentry in bushes that the enemy will come from to create HP gaps
  126.     use calibrum ult to hunt down lower targets or use crescendum ult for crescendum dps
  127.     you use each weapon to keep crescendum stacked or to get targets slightly out of range
  128.   overall good in comps, except in attack without runaans
  129. ((galeforce gives it mobility))
  130. _____________________________________________________________________________________
  131. V_severum-gravitum {the deal with the devil} 10
  132.   movement control combo with lifesteal, good against melees
  133.     focuses on controlling gaps using "binding onslaught" can save fights
  134.     average early game, can farm but very sensitive to over stepping because it loses trades
  135.  good in catch, can work in attack with grav ult and runaans, bad against siege and long range
  136. ((galeforce makes using gravitum easier with dash>aa>q))
  137. _____________________________________________________________________________________
  138. VI_severum-infernum {the Dawn and Dusk} 4
  139.   Best sustain combo, goes with sustain lane or peel lane
  140.     farming with this combo is the fastest, but can deplete fast so you either wanna use it to farm or to teamfight
  141.     use severum as a gap tool and infernum as dps, only use severum as dps against windwalls
  142.     the ult is double sided coin which can save you or kill enemies
  143.   good in attack comp or split/protect comp
  144. ((galeforce gives the option to dash > infernum q a lot of enemies for insta HP regen))
  145. _____________________________________________________________________________________
  146. VII_severum-crescendum {the shredder} 7
  147.   The power combo early game and objective clear, falls off later cuz of usability
  148.     the combo is "Arcing onslaught" to stack crescendum mirrors and auto attack with crescendum
  149.     get AS items or level w for effectivity, use sentry to get more health/dps, best against no cc
  150.   good in protect/split and catch comps
  151. ((galeforce is great with this combo for gap closing a stacked crescendum, or you can try "Arcing onslaught"
  152. on a nearby champion and have galeforce as back up escape making it "better" for catch))
  153. _____________________________________________________________________________________
  154. VIII_gravitum-infernum {the tarred flame} 3
  155.   best combo for teamfighting because of the utility and dps
  156.     the combo is aa > "binding eclipse" > w > aa > "binding duskwave" for best dps in early
  157.     you can get creative with how you use the two weapons but always aa before duskwave if you can
  158.   good over all in comps especially attack, bad in split
  159. ((galeforce makes this combo mobile and easier to execute a nice multi people root with "binding duskwave"))
  160. _____________________________________________________________________________________
  161. IX_gravitum-crescendum {the deal with the dark} 5/6
  162.   gap creator, very useful for objective control and peeling, bush control
  163.     is good against melee match ups where you don't want to close gaps
  164.     can be paired with LT to give damage and heavy utlity in teamfights with sentry
  165.     sentry can be used to make it easier for siege comp to land their abilities
  166.   good in protect
  167. ((galeforce unlocks the root > crescendum ult > aa & dash combo,
  168. gives safety to deploy the sentry making it effective with siege))
  169. _____________________________________________________________________________________
  170. X_crescendum-infernum {the blazing blade} 8
  171.   immobile glass cannon, best dps in teamfights
  172.     has the same spike as {the shredder} in early, you can use infernum to poke instead of all in
  173.     the best usage of this combo is combining LT max stacks deploying sentry and infernum aa
  174.   good in attack, protect, and siege because of double usage of the combo
  175. ((galeforce gives chase and kiting))
  176. _____________________________________________________________________________________
  177. _____________________________________________________________________________________
  178. (laning basics)
  179.  (tips)
  180. know your limits and play according to them
  181. watchout for your support type, you'll have to adapt his style to counter their support
  182. study minions behaviour to improve your farming
  183. learn the abilties and cooldowns of other champions to use to your favor
  184.  
  185.  (ally support formula)
  186. if your support focuses on poke: use calibrum to poke, use severum to farm, avoid all ins, slow push into poke
  187. if your support focuses on all in: drop calibrum as fast as possible
  188. if your support peels: play defensively (farm with calibrum) with cull until you reach the required spike for carrying
  189. if your support focuses on catches and burst: if they pressure use the pressure/ if they don't: farm safely
  190. if your support sustains: keep your distance with them when poking and backing, don't die by getting isolated
  191.  
  192.  (matchup formula)
  193. poke (long range), sustain (regen), peel (cc and shield), catch (burst), all in (commitment)
  194. poke > peel, burst
  195. peel > burst, all in
  196. burst > all in, sustain
  197. all in > sustain, poke
  198. sustain > poke, peel
  199. if you rely on trade and won't all in early drop severum first, if you rely on all ins only drop calibrum
  200. ranged vs melee (severum first)
  201. melee vs ranged (calibrum first)
  202. stalemate (balance the ammo)
  203. ranged > melee (lvl 1 poke)
  204. melee > ranged (when 80% hp under their tower)
  205.  
  206.  (jungle related)
  207. watch out for their jungler's path and beware of lvl 2 cheese
  208. if your jungler focuses on ganking and theirs focuses on farming play lane aggressively
  209. your jungler is farming and enemy jungler is ganker play defensively when you don't see him on the map
  210. for leashing hit the camp with 3-4 severum autos and fall back to lane with a calibrum auto
  211. if your enemy botlane is leashing you can deny them xp by cutting their wave and making the 6 minions focus you
  212.  
  213.  (weapon usage)
  214. -watch out your mana usage, be at half mana bar at all times, aa more if you have POM
  215. -you can hold out calibrum q aa after landing it to prolong having conquerer stacks
  216. if you auto attack moonmark the animation pause can be punished from the nearby wave or the enemy
  217. use calibrum mark to reset your auto attacks by attacking a different target then the mark
  218. -do not waste q ineffectively make it always for either poking, pushing, sometimes farming
  219. -watch out for minions aggro when you poke with auto attacks, sev will make out for it
  220. -infernum to shove/all in on lvl 3/poke - gravitum for kill pressure
  221. -don't commit on stacking crescendum if you can't use it, lvl 5 is a powerspike with crescendum
  222. -you can't cast ult mid infernum or severum animation
  223.  
  224.  (wards)
  225. early ward effectively for map info or lane info, like spotting an early cheese
  226. ward always before 4 mins in the game then before every 3 mins
  227. watch your LvL9 for blue ward purchase at base
  228. always have a control ward in stock for revealing an enemy in the bush, or use cali/infer/cres
  229.  
  230.  (dropping weapons)
  231. depleting severum first is optimal for a potential sev-cali-grav combo kill
  232. drop calibrum first if your lane focuses on all in, drop severum first if it focuses on short trading
  233. use infernum push for recalls/stealing jungle/ganking/drake, if you don't wanna hard push use the other weapon
  234. if you'll get sev-cres after grav-infer you can drop either grav/infern first, but you must balance the ammo
  235. if you'll get cres-cali after grav-infer you must drop grav first for a better triple combo
  236.  
  237. (mechanics)
  238. when enemy uses all spells on your allies that's your cue to all in on their adc if you can
  239. match your support's range and aggro
  240. never commit to int fights, look for the window where the enemy oversteps
  241. count the enemies values to determine whether the fight is winnable or not
  242. use the bushes to your advantage to escape targetted skills or attacks
  243.  
  244. (game knowledge)
  245. -a champion with no mana/just used his long cooldown spells has near 0 damage in fights except adcs
  246. -a huge minion wave counts as a champion, in terms or damage and gold
  247. -assist in killing dragons to gain legend stacks
  248. -being "weakside" means you are behind in matchup, level, gold, jungle focus, waveclear.. learn to play weakside
  249. -being "strongside" is being able to dominate your lane and transfer that to game, do it when you can
  250. -if you don't have safety in farming and will be getting dove learn to stick to someone to protect you even if you lose xp and gold in the process
  251. -stay away from bushes early if the enemy has a strong level 1 to avoid cheese
  252. -you can't cast exhaust in cc
  253. -always use farsight on bushes near you that are a threat to you, if there aren't use it to spot enemies or enemy wards
  254. -always stand in the opposing way of the enemy support (north side if support is south and vice versa)
  255. -play around the drake spawns in botlane, start slowpushing waves by attacking caster minions or keep 1 minion less on the enemy wave before 60 secs of drake spawn to crash a big wave before the drake fight
  256. -look for roam on top or mid after 10 mins
  257. -don't stop csing and good splitting in 15mins or 20 mins or 25 mins or 30 mins
  258. -time limits to get starter, first, second, and third items when even in lane are: 4:00 (1000 gold without kills perfect cs), 12:00, 18:00, 24:00
  259. -when you prepare for drake by pushing and jungler did not, crash the wave then either do it alone or recall
  260. -always take out 1 caster minion from the enemy wave and poke the enemy out when waveclearing
  261. -you can flash the damage and effect of alistar's headbutt
  262. -not dying at moments where the enemy is strong gives an automatic win, be aware of when the enemy is at their strongest and their weakest.
  263.  
  264. (map awareness)
  265. assign trigger actions to make you look at the map and check tab for 1 second, for example: (every last hit)
  266. or just stare at the map whenever you can (keep your eyes peeled)
  267. examples to what to look for on the map:
  268.    where their jungler is, where your jungler is, where are the laners
  269.    the lanes state and what's happening on them, if there's a gank opportunity for enemy or not
  270.    where is the fog of war, where should you path/stand according to it
  271.    where are the critical points on the map and where you should get and deny vision
  272.    if it's ok to commit on a fight, if it's ok to step up for farming or pushing in lane, midlane, or sidelane
  273.    if it's important to hard shove to rotate for a good fight before the enemy does
  274.    if it's ok to splitpush, by looking out for who's away from that point from the enemy team and who you can 1v1
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281.  
  282.  
  283.  
  284.  
  285. __________________________________________________________________________________________________________________________________________________________
  286. forbidden section: (if you somehow got this file please stay away from here):
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298.  
  299.  
  300. there will be consequences...
  301.  
  302.  
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310.  
  311.  
  312. i warned you...
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328.  
  329.  
  330.  
  331. aphelios jungle:
  332.  
  333. farm the camps with infernum or crescendum in hand, gank with grav or sev in hand
  334.  
  335. use calibrum on wolves and get rid of it
  336.  

Replies to Re: Re: Aphelios formula rss

Title Name Language When
Re: Aphelios formula Mido (MouayadD) text 1 Year ago.